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::NEW MAP:: SupCom.... based on guess what?
Posted: 04 Jun 2006, 01:23
by aGorm
::EDITED::
Old title: ::NEW MAP:: NOT BASED ON THE SUPCOM MAP AT ALL
Heres teh link...
http://www.fileuniverse.com/?p=showitem&ID=3378
END EDIT
_________________________________________
Honest!!
Anyway.... heres a shot :
And the rest can be viewed in this folder here at a bigger size:
http://www.onebob.co.uk/darren/screens/supcom/
Its not gonna be released till tomoz, because its to late right now... And the start positions are all wrong. But It is done. So It will be out tommoro.
aGorm
Posted: 04 Jun 2006, 02:26
by Zoombie
How big is it, by the way?
Posted: 04 Jun 2006, 03:03
by Warlord Zsinj
Heh, nice agorm.
Minimap would be nice.
And if you were feeling particularly smartypants, you should put a wrecked monkeylord in the middle. Just ask zwzsg for the model...
Posted: 04 Jun 2006, 10:54
by Comp1337
Hot sex.
Posted: 04 Jun 2006, 15:28
by Rayden
Where is the picture why does the link points to void
Edit .. ok the picture needed some time
Posted: 04 Jun 2006, 17:58
by Sheekel
Comp1337 wrote:Hot sex.
*nerdgasm!*
agorm, it looks teh hot. Minimap pic?
Posted: 04 Jun 2006, 18:03
by aGorm
http://www.fileuniverse.com/?p=showitem&ID=3378
And heres a link to it...
And the MINI MAP:
Any coments are apreciated... Maybe if theres enough wrong I will release a version 2 with some tweeks.
aGorm
Posted: 04 Jun 2006, 18:06
by Zoombie
Yeeeah...its ONLY a homage, right?
Posted: 04 Jun 2006, 18:14
by NOiZE
Awww aGorm....
You said you were giving us our beaches !
grumble
Posted: 04 Jun 2006, 18:47
by FizWizz
wha...? You like your little pranks, dont'cha?
Posted: 04 Jun 2006, 20:38
by Fat Zombie
That's a very impressove-looking map. I shall have to try it. How many starting positions?
Posted: 04 Jun 2006, 22:18
by hrmph
Great map! Looks very nice. Hopefully I'll get a chance to play a game on it today. My only suggestion is to add a geo to each of the small islands to make them more valuable. My only complaint is that there are these lines going through the green grass texture (its trivial really).
Posted: 04 Jun 2006, 22:37
by PicassoCT
What we need now are Some Fast Modellled SupCom Ships and a Fan Site that doesen`t look twice - and we would get in real Trouble with Chris Taylor

Posted: 04 Jun 2006, 22:51
by esteroth12
yours is too square
really, the original is rectangular... but its still cool!
What we need now are Some Fast Modellled SupCom Ships and a Fan Site that doesen`t look twice - and we would get in real Trouble with Chris Taylor
who's up for modelling those awesome beam-cannon spiders? totally Core!
and to Caydr, can we have that nuke? please? cmon, your enemy would have to suck to let you get that!
Edit: Those bays did have (small) beaches, too... they werent big, but they were transport ship&hovercraft accesable
Posted: 04 Jun 2006, 23:04
by Min3mat
the reason im getting supcom is the gameplay, not (entirely) the looks.
Posted: 05 Jun 2006, 04:30
by Warlord Zsinj
The ismuth may be a little too thin, and could encourage a massive choke point on that location.
Also, you seem to have got a bit lazy with the trees, which is unlike you (tree placement on aftermath was great). I think there needs to be many more trees, and they should probably be a bit more dispersed across the map...
Posted: 05 Jun 2006, 09:48
by Proply
ok while the map is quite fun (just a a 2v2 on it) i have one major gripe with it... metal. i mean its a good idea not to coat maps in metal so much they just become slugfests, but the amount of metal spots/ amount of metal per spot is really, really low, so much so that it ends up that large portions of the map have no use whatsoever (far corners) and it just slows down the game far to much for a map this size (not to mention how much it overpowers metal makers

)
Posted: 05 Jun 2006, 10:33
by aGorm
Well, Ill up teh metal tonight and rerelease (and edit teh trees slightly.... however lots of complants about trees on aftershock made me do it like this!!!

)
aGorm
Posted: 05 Jun 2006, 11:02
by NOiZE
don't forget the beaches!
Posted: 05 Jun 2006, 14:59
by aGorm
I dont have to put in any beaches, as, luckaly this isnt a remake of the map from Sup Com. It LOOKS like it is, but it isn't.

And I did state that in several places. If someone wants a remake of the supCom map then they can go ahead and do it.
On Trees... do tehy need more spacing out?? Like, less per a screen sort of thing. Or is it just that there no enough of them?
::EDIT:: and also, anyone with experiance, state how much more metal tehre should be, and wether it should be more patches, or just genraly more per a mex?
aGorm