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Skimishing AI?
Posted: 10 Apr 2006, 16:55
by Min3mat
Playing Medieval TW recently and i'm loving the skirmish option. basically the unit endeavours to keep the enemy within its range, and moves away if they get too close. this would be a REALLY neat improvement for the AI's! for units like snipers etc (would need radar, and scouts (later on, when they have jammers))
Posted: 10 Apr 2006, 16:57
by jcnossen
Sounds like a good idea for a group idea... anyone?
Posted: 10 Apr 2006, 16:57
by krogothe
KAI does that already, its very possible/easy to implement.
Posted: 10 Apr 2006, 17:13
by AF
I've already got the keep in firing range bit done, just the keep out of enemy range bit needs implementing in XE8, but shouldnt be too hard todo, maybe a minute of tinkering at most.