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I am soo excited EVERYONE READ THIS!
Posted: 03 Feb 2006, 07:03
by smoth
You DO NOT NEED 3dSMAX TO IMPORT FOR SPRING S30!
I figured it out.
I will put together a tutorial for ya'll shortly. EVERYONE THIS IS GREAT THIS IS AWESOME! I am happy I can uphold the standards and ethics of ACM :).
Ok lets get right to business, First you will need a copy of wings3d. It is free so no worries about cost. Once you have downloaded and installed it I also recommend you download the manual. This will be helpful later.
Alright, it should be known that before we start I am just showing you gents how the basics of this export stuff works.. all wings 3d interface/keys must be figured out on your own.
First have your model as one solid object. Note the ground face here will be removed as will the flare... Also when I re-imported it into wings it was flipped. I have no idea why but hey, I cannot help that.
Ok, so now we are looking at this model like this. Well I want you to select all of it and to be sure...right click and select combine this will make it one object.
The next thing I want you to do is select it again and then right click. At the bottom, there is an option UV MAPPING. Choose this and uvmap your model using forced segement..this is covered in the wings manual and will not be covered here.
So now we are mapped. This was the part that took some time to figure out. Exporting to an obj did not save the heirarchy but a 3ds export did. Export the LOAD into upspring badda-big.. you have your model. You will need to adjust the parts around and rename the hierarchy but this works. So yeah. Enjoy :)
Posted: 03 Feb 2006, 07:37
by Zenka
ergh, well, you could use the free trial version of 3dsm7 to import, so no one complained.
Still it's good to know other ways. (since I don't work with 3dsm anymore)
I'll wait patiently for your tutorial ^.^
Posted: 03 Feb 2006, 07:38
by smoth
there isn't alot to it there it is.. any questions and I will be happy to answer them.
Either way... using the trail 3ds like that isn't really the best thing. and wings has a nice uvwmapping feature.
Posted: 03 Feb 2006, 07:43
by Flint
Hey thats neat. Thanks for putting the time into help the community. :idea:
Posted: 03 Feb 2006, 09:50
by SwiftSpear
Flint wrote:Hey thats neat. Thanks for putting the time into help the community. :idea:
Haha, we need more posts like this. "I could care less and I'm not going to use it but I'll be polite anyways"
I know you didn't mean it that way flint, but the language you used just got me

Posted: 03 Feb 2006, 11:33
by smoth
eh?
I am still psyched about it.
Posted: 03 Feb 2006, 16:59
by NOiZE
using upspring also works :)
Posted: 03 Feb 2006, 17:28
by smoth
upspring has full uvwmapping support?

Posted: 03 Feb 2006, 17:33
by FizWizz
no, you have to UVmap in something else, but UpSpring will import UVmaps.
Posted: 03 Feb 2006, 17:54
by jcnossen
You don't need to map a hierarchy, you can also assemble your unmapped parts in upspring, then hit "Export model for UV mapping". This exports it into a single-object model, which can be mapped and saved as OBJ.
Then import those UV coordinates back onto the hierarchy in upspring with "Import UV coordinates from model".
This way you can UV map a hierarchy using the OBJ format.
Posted: 03 Feb 2006, 18:55
by smoth
Didn't work. It may be the way wings3d works. In order to pull it off I simply open an exported .3ds.. Although for models that I do not have the .wings file for I will be using the export for uv mappng option.
Posted: 03 Feb 2006, 22:27
by Gnomre
Of course you don't. I've been able to successfully get models in game from Maya with its obj exporter...
Posted: 04 Feb 2006, 23:43
by PauloMorfeo
SwiftSpear wrote:Flint wrote:Hey thats neat. Thanks for putting the time into help the community. :idea:
Haha, we need more posts like this. "I could care less and I'm not going to use it but I'll be polite anyways"
I know you didn't mean it that way flint, but the language you used just got me

Most of his stuff is like this:
Flint wrote:I have to admit, these screenshots are very impressive and I look forward to playing your mod. Keep up the great work.
He is the only one here ever that's used an avatar with a smoking scene. Looks like a clear attempt to make smoking look cool.
He's even the one that asked for larger avatars:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3734
Considering all, i wouldn't be surprised if he was some sort of tobaco company employee. With the growing opression on the murderous tobaco, the companies are resorting to more and more wild ways of publicity, as well as trying to, very agressively, target the youngers.
I've been thinking about this ever since i first saw him around.
But this is just me talking.
Posted: 05 Feb 2006, 00:03
by Chocapic
PauloMorfeo wrote:SwiftSpear wrote:Flint wrote:Hey thats neat. Thanks for putting the time into help the community. :idea:
Haha, we need more posts like this. "I could care less and I'm not going to use it but I'll be polite anyways"
I know you didn't mean it that way flint, but the language you used just got me

Most of his stuff is like this:
Flint wrote:I have to admit, these screenshots are very impressive and I look forward to playing your mod. Keep up the great work.
He is the only one here ever that's used an avatar with a smoking scene. Looks like a clear attempt to make smoking look cool.
He's even the one that asked for larger avatars:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3734
Considering all, i wouldn't be surprised if he was some sort of tobaco company employee. With the growing opression on the murderous tobaco, the companies are resorting to more and more wild ways of publicity, as well as trying to, very agressively, target the youngers.
I've been thinking about this ever since i first saw him around.
But this is just me talking.
that is funny cause it was almoust the first thing i noticed looking at his avatar, but then i thought , what the hell maybe he is just smoking all the time or hasnt got a better pic considering the avatar size.
Posted: 05 Feb 2006, 01:13
by FoeOfTheBee
Zaphod wrote:You don't need to map a hierarchy, you can also assemble your unmapped parts in upspring, then hit "Export model for UV mapping". This exports it into a single-object model, which can be mapped and saved as OBJ.
Then import those UV coordinates back onto the hierarchy in upspring with "Import UV coordinates from model".
This way you can UV map a hierarchy using the OBJ format.
I had tried to preserve hierarchy by exporting from upspring to 3ds, but wings crashed when importing this 3ds. Hopefully the technique Zaphod mentions will work.
Posted: 05 Feb 2006, 08:23
by smoth
yeah, I have NO idea why but wings HATES the 3do from upspring. OBJ works just fine though.