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Crash when client join a saved game

Posted: 27 Jan 2006, 17:43
by Raynor
I save my multiplayer game with F8, i quit, i load Test.ssf with spring.exe and when a client join my server, the client crash.

Posted: 27 Jan 2006, 23:25
by IMSabbel
oh. The game saving thing never worked correctly.
You currnently cant load a saved game, just watch the replays/ect.

Posted: 28 Jan 2006, 01:58
by mongus
IMSabbel wrote:You currnently cant load a saved game, just watch the replays/ect.
You can press F8 ingame to save the current game state.

To load, start spring.exe, say yes to host, and select load test.ssf.

that will take you to the saved state.

No guarantee it will work, sometimes it crashes only loading it.

If you were playing with mods, you have to move the mod file to the main spring folder for the load to work.

Once tested this online, got to reconnect to the game, but spring crashed after restarting the game all the times, so it may be broken.

Be advised the load save function is only for debugguing, its not guaranteed to work.

Posted: 28 Jan 2006, 03:55
by Raynor
It seems this is not a priority feature but it is usefull for people that dont have 2H every day to play.

For me it is the most important feature that misses in TA.

I hope it will be fixed :)