Page 1 of 1

How do we allow units to move right through one another?

Posted: 17 Aug 2015, 02:20
by smoth
Not just moving but straight up path through? say I have a unit that is a GHOST. Ghost wants to walk right on through shaggy and scooby do, how can ghost do this? Is the only way motion control?

Re: How do we allow units to move right through one another?

Posted: 17 Aug 2015, 11:53
by hokomoko
Spring.SetUnitBlocking setting isSolidObjectCollidable to false?

Re: How do we allow units to move right through one another?

Posted: 17 Aug 2015, 17:00
by raaar
unload them from a ship transport

Re: How do we allow units to move right through one another?

Posted: 17 Aug 2015, 18:41
by FLOZi
raaar wrote:unload them from a ship transport
Is this bug on mantis yet? (Not having a go, it is known in S44 and MCL for some time also)

Re: How do we allow units to move right through one another?

Posted: 17 Aug 2015, 18:52
by Silentwings
I haven't tried to reproduce the bug, but there is the ticket https://springrts.com/mantis/view.php?id=4812

Re: How do we allow units to move right through one another?

Posted: 21 Aug 2015, 04:52
by smoth
so can I or I can I not?

Re: How do we allow units to move right through one another?

Posted: 21 Aug 2015, 10:38
by Google_Frog
I have never tried to make units move through another unit but I would expect that it is impossible.

Re: How do we allow units to move right through one another?

Posted: 21 Aug 2015, 11:07
by hokomoko
hokomoko wrote:Spring.SetUnitBlocking setting isSolidObjectCollidable to false?
Have you tried this?

Re: How do we allow units to move right through one another?

Posted: 21 Aug 2015, 11:37
by gajop
hoko's suggestion should work, we used it for ground plates and other stuff in Gravitas successfully.

Re: How do we allow units to move right through one another?

Posted: 22 Aug 2015, 02:27
by Google_Frog
hokomoko wrote:
hokomoko wrote:Spring.SetUnitBlocking setting isSolidObjectCollidable to false?
Have you tried this?
I have used this with success to make all units able to walk through a structure. I don't know whether it would let all units walk through another unit. That was not the question though. I do not think it is possible to make one unit able to walk through everything (and have a ground move type) but it would still be worthwhile to test those functions.

Re: How do we allow units to move right through one another?

Posted: 23 Aug 2015, 06:28
by smoth
Hey cool, it worked!