Page 1 of 1

LuaIntro

Posted: 22 Dec 2013, 18:52
by jK
Q: Where do I find a example implementation?
A: In `base/springcontent.sdz` just unzip it and check its LuaIntro folder.

Q: I want more! I want Chili!
A: https://github.com/jk3064/chili_loadscreen (install that into your LuaIntro folder and use git to download it and not github's download zip `feature`)
use the following cmd: `git clone --recursive git://github.com/jk3064/chili_loadscreen.git`

Q: I am using that Chili one but the default loadscreen still shows as background what I am doing wrong?
A: http://springrts.com/phpbb/viewtopic.php?f=23&t=30875
PS: Chili one should look like this http://springrts.com/phpbb/viewtopic.ph ... 80#p544290

Re: LuaIntro

Posted: 23 Dec 2013, 16:04
by The Yak
Anyone get the Chilli LuaIntro example working? For me right now the interface disappears a split second after appearing on the screen:

Image

Re: LuaIntro

Posted: 23 Dec 2013, 16:45
by smoth
Don't download zip off git hub! Get through git be sure to grab dependencies so you can get chili proper

I have no issues feel free to look in my svn to see what the dir should look like. Should be in my rtscore dir

Re: LuaIntro

Posted: 23 Dec 2013, 20:18
by FLOZi
MCL has the chili example too, currently unmodified

http://sourceforge.net/p/mwspring/code/ ... /LuaIntro/

Re: LuaIntro

Posted: 24 Dec 2013, 04:45
by The Yak
smoth wrote:Don't download zip off git hub! Get through git be sure to grab dependencies so you can get chili proper

I have no issues feel free to look in my svn to see what the dir should look like. Should be in my rtscore dir
Cloned off of github, chilli folder matches source in browser, link to your repo?
FLOZi wrote:MCL has the chili example too, currently unmodified

http://sourceforge.net/p/mwspring/code/ ... /LuaIntro/
Tested MCl snapshot (spring 95.0.1-209), same issue occurs for me.

Re: LuaIntro

Posted: 24 Dec 2013, 05:05
by smoth
if you tested against his mech thing it probably is something weird happening on your system. Post infolog please?

Re: LuaIntro

Posted: 24 Dec 2013, 06:38
by The Yak
http://pastebin.com/M704UG5K

Only 2 luaintro errors, I showed them to jK but he didn't seem to think they were relevant.

Re: LuaIntro

Posted: 24 Dec 2013, 07:47
by gajop
Make you sure have cloned it as instructed (with the --recursive flag), as that picks up submodules.

Re: LuaIntro

Posted: 24 Dec 2013, 10:29
by jK
The Yak wrote:http://pastebin.com/M704UG5K

Only 2 luaintro errors, I showed them to jK but he didn't seem to think they were relevant.
The logging was broken in latest RC, can you retest with newest RC build (should be -213-)?

Re: LuaIntro

Posted: 27 Dec 2013, 04:55
by jK
Christmas-buzzy?

Re: LuaIntro

Posted: 27 Dec 2013, 05:35
by The Yak
Infolog from 227 http://pastebin.com/9MyJwYqf

EDIT: And yes I have used -recursive flag

Re: LuaIntro

Posted: 27 Dec 2013, 07:04
by smoth
did you alter yours? why is it blue?

can you grab rtscore.sdd and testgame.sdd then see if the one in the gbs test project runs as it doesn't use jk's shader but uses plain ole chili.

Inbefore where can I find your repo details, the same place it has been posted for some time now <-click

Re: LuaIntro

Posted: 28 Dec 2013, 01:55
by The Yak
Color has been changed in GLSL shader for that screenshot, since that last infolog I posted I have been using the /luaintro/ from the cloned mechwarrior repo (which is unchanged from jk's release)

Launched GBS Test 003, same issue as the others, interface flashes briefly onscreen then disappears
Image

This image is black but I sometimes get a blue gradient or spacey background

Infolog: http://pastebin.com/9EDYFiKY

Re: LuaIntro

Posted: 08 Jan 2014, 02:42
by The Yak
I haven't been able to fix this yet but have determined from talk with devs that it's maybe ATI related. Hard to say though since so far I'm the only one reporting this.

I think if other people with ATI cards could test this is would be helpful. It's really as simple as running either MCL or GBS with newest spring.

Re: LuaIntro

Posted: 08 Jan 2014, 04:31
by Funkencool
I experience the same thing with the chili intro and tallied it as another AMD bug.

Re: LuaIntro

Posted: 08 Jan 2014, 08:37
by jK
please try:
http://springrts.com/dl/buildbot/defaul ... ortable.7z
and add ReportGLErrors=1 to the springsettings.cfg
and pastebin the resulting infolog.

Re: LuaIntro

Posted: 14 Jan 2014, 22:30
by The Yak
Tested with GBS_003
Infolog here: http://pastebin.com/0eDTJ0SP
OpenGL errors starting on line 369

Also tested with MCL and got same errors