changes from 9.728 to 9.729
Posted: 23 Aug 2013, 20:41
Since some players seem to have fps problems with XTA lately, I looked at all changes from 9.728 to 9.729
(please post performance reports in other thread http://springrts.com/phpbb/viewtopic.php?f=48&t=30801)
There are not many changes between 9.728 and 9.729
r346 to r369 on SVN = 23 commits
And some are very likely NOT performance related, like making countdown text smaller by changing one number.
So relevant ones might be these ones:
http://code.google.com/p/xta-springrts/ ... tail?r=349
adds animals.
On maps with no animals, the spawn-gadget disables itself.
The unit scripts are light. (and dont matter if there are no animals)
The textures are small. (64x64 to 128x128, <100 kb)
Unlikely to cause lag. Might maybe cause lag if the small video memory of an old card is already full and that few textures are the last straw?
http://code.google.com/p/xta-springrts/ ... tail?r=355
adds 2 previouslz missing textures (small ones)
see above
http://code.google.com/p/xta-springrts/ ... tail?r=356
bit strange gadget but it only does anything when a new unit is created
should not cause lag
http://code.google.com/p/xta-springrts/ ... tail?r=359
Update gadget handler and some gadgets
No idea what excactly are the differences with callins.lua and gadgets.lua
http://code.google.com/p/xta-springrts/ ... tail?r=364
some new sounds
like the textures, but sounds
http://code.google.com/p/xta-springrts/ ... tail?r=365
http://code.google.com/p/xta-springrts/ ... orders.lua
after commenting out the --return false this gadget now does nothing and could be removed/disabled. (but dont see how it is performance related)
rest does not seem crictial
All in all, none of the changes looks alarming to me, at all.
Except maybe r359 "Update gadget handler" since I do not fully understand this "low level lua".
(please post performance reports in other thread http://springrts.com/phpbb/viewtopic.php?f=48&t=30801)
There are not many changes between 9.728 and 9.729
r346 to r369 on SVN = 23 commits
And some are very likely NOT performance related, like making countdown text smaller by changing one number.
So relevant ones might be these ones:
http://code.google.com/p/xta-springrts/ ... tail?r=349
adds animals.
On maps with no animals, the spawn-gadget disables itself.
The unit scripts are light. (and dont matter if there are no animals)
The textures are small. (64x64 to 128x128, <100 kb)
http://code.google.com/p/xta-springrts/ ... tail?r=355
adds 2 previouslz missing textures (small ones)
http://code.google.com/p/xta-springrts/ ... tail?r=356
bit strange gadget but it only does anything when a new unit is created
http://code.google.com/p/xta-springrts/ ... tail?r=359
Update gadget handler and some gadgets
http://code.google.com/p/xta-springrts/ ... tail?r=364
some new sounds
http://code.google.com/p/xta-springrts/ ... tail?r=365
after commenting out the --return false this gadget now does nothing and could be removed/disabled. (but dont see how it is performance related)
All in all, none of the changes looks alarming to me, at all.
Except maybe r359 "Update gadget handler" since I do not fully understand this "low level lua".