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Multifaction mining

Posted: 16 Jan 2011, 20:04
by oksnoop2
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Make it so knorke.

Or just show me how to as best you can.
[RoX]knorke second thing is that is_miner_type does only work with one type of miner
[RoX]knorke add a loop like in is_dropoff_type (unitDefID)
Could you elaborate on this?

Re: Multifaction mining

Posted: 18 Jan 2011, 00:20
by knorke
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yeah sorry i didnt make advances on CT in a while but i got sidetracked to other things like the cubes game. But because this game also uses the mining, this work will also benefit CT. Just I havent made it into a form that could be commited (need to fix tortoise svn program anyway, got broken somehow)

Re: Multifaction mining

Posted: 18 Jan 2011, 01:24
by MidKnight
:shock:
CT is being developed by a team of Picard clones?

Re: Multifaction mining

Posted: 18 Jan 2011, 01:26
by Wombat
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Re: Multifaction mining

Posted: 18 Jan 2011, 23:00
by AF
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Im back, have there been any recent advances?

Re: Multifaction mining

Posted: 18 Jan 2011, 23:06
by scifi
While you guys rock and dev this mod ill explain the meaning of life :wink:

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anyways what do you mean by multifaction mining

Re: Multifaction mining

Posted: 18 Jan 2011, 23:15
by oksnoop2
I guess i should say "mutliunit" mining. Only works for one unit.

Re: Multifaction mining

Posted: 18 Jan 2011, 23:28
by scifi
oksnoop2 wrote:I guess i should say "mutliunit" mining. Only works for one unit.
i see its kinda a must have, anyway im sure knorke will do it ;D

Re: Multifaction mining

Posted: 19 Jan 2011, 00:15
by knorke
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an advance appears :roll:
multiple units can be defined as miners.
and fixed the drone mining tower because i felt sorry for the pathetic problem report
*sigh* does not work.