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Warpgate testmap! Playtesting appreciated!
Posted: 05 Jan 2011, 02:41
by BaNa
So i made a
warpgate testmapthat uses teleporters extensively! Please Playtest! Feedback on gameplay much appreciated! It is meant to be played without air and nukes, tacnukes, bbguns, vulcans. (I plan to cull these things via lua but havent yet)
As you can see the texture is very utilitarian.
LINKY :
http://www.springfiles.com/spring/sprin ... stmaptpv01
Re: Warpgate testmap! Playtesting appreciated!
Posted: 05 Jan 2011, 02:45
by knorke
needs moar dl link
Re: Warpgate testmap! Playtesting appreciated!
Posted: 05 Jan 2011, 02:48
by BaNa
Sorry, new springfiles had me confused!
Re: Warpgate testmap! Playtesting appreciated!
Posted: 05 Jan 2011, 19:46
by BaNa
I made a second verision based on testing,
accessible here
http://www.springfiles.com/spring/sprin ... stmaptpv02
http://www.springfiles.com/show_file.php?id=2898
Gameplay: The six bases each have one main teleporter exit and one main teleporter exit. The exit leads to the next base, so you can attack the enemy. There are also four smaller teleporter exits, which lead to 1v1 islands where you can face off against different enemies. On these islands, the teleporter gates are two way gates, that lead to the biggest island on the bottom, where you have access to all the enemies. The teleporters on the left side of the big island lead to all six bases (the red arrows).
Re: Warpgate testmap! Playtesting appreciated!
Posted: 07 Jan 2011, 07:20
by knorke
You could simbase like this on DSD

But only on this map you can teleport a krogoth in your enemies base.
Be around the next time BaNa spams #main looking for testers!