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IOTY/MOTY (Vote for GRTS!)
Posted: 15 Nov 2010, 23:54
by MidKnight
Re: IOTY/MOTY
Posted: 17 Nov 2010, 04:24
by Wombat
u know the title of this game where dude smash undead with this huge ball ? i guess its some hl2 mod.
dunno whats the point but i actually voted for spring twice
Re: IOTY/MOTY
Posted: 17 Nov 2010, 04:28
by smoth
honestly, minecraft should be indie of the year, it has been #1 for some time and has brought a lot of positive attention to indie gaming and the power of an individual.
GRTS has had some votes for IOTY but I think that minecraft has really earned the title. Like it or not, the game has undeniable popularity and the developer has had a great attitude. You should all read his post on piracy as should the gaming industry.
Re: IOTY/MOTY
Posted: 17 Nov 2010, 04:30
by Wombat
yup, thats why i said its pointless. poor pplz :<
Re: IOTY/MOTY
Posted: 17 Nov 2010, 04:32
by MidKnight
Wombat wrote:u know the title of this game where dude smash undead with this huge ball ? i guess its some hl2 mod.
dunno whats the point but i actually voted for spring twice
The Ball? It's now full-on indie, running on UDK.

Re: IOTY/MOTY
Posted: 17 Nov 2010, 04:36
by Wombat
lol, thx MK haha
---
u mean this smoth ?
http://notch.tumblr.com/post/1121596044 ... racy-works
what he said is cool, he got good idea of 'how to convince ppl to buy the game, not to fight piracy', but, what suprises me most only few indie devs came up with same idea and ofc (damn) blizzard
Re: IOTY/MOTY
Posted: 17 Nov 2010, 19:20
by Neddie
MidKnight wrote:Wombat wrote:u know the title of this game where dude smash undead with this huge ball ? i guess its some hl2 mod.
dunno whats the point but i actually voted for spring twice
The Ball? It's now full-on indie, running on UDK.

The developers were published through Tripwire Interactive, who distribute primarily through Steam. I really like Tripwire, but a friend got The Ball so I just played her copy.
Re: IOTY/MOTY
Posted: 01 Dec 2010, 21:11
by MidKnight
Guys! Guys!
Gundam RTS made it into the
top 100!
Vote! Vote! Vote!
Take it to the top! (or at least as high as it'll go with DF in the same category)
Very nice work, smoth. You've really outdone yourself this time. :)
Re: IOTY/MOTY
Posted: 01 Dec 2010, 21:13
by smoth
LOL IMPOSSIBIRU!
Re: IOTY/MOTY
Posted: 02 Dec 2010, 18:44
by dizekat
Wombat wrote:lol, thx MK haha
---
u mean this smoth ?
http://notch.tumblr.com/post/1121596044 ... racy-works
what he said is cool, he got good idea of 'how to convince ppl to buy the game, not to fight piracy', but, what suprises me most only few indie devs came up with same idea and ofc (damn) blizzard
that's coz network programming is surprisingly harder than you'd think it is.
(see how long it took for spring to get rid of desyncs). And the problem still holds. You are making a game + networking, but people are only paying for networking.