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A Weapon that acts like a Flare

Posted: 05 Nov 2010, 13:36
by Karl
How do i make that this Acts like a Real flare? all with its bounce and such and not that it got short live time

something like this
http://www.youtube.com/watch?v=WaQD_iT2O9E

Code: Select all

[funtime3]
	{
	ID=96;
	name=Flare;
	WeaponType=Cannon;
	Ballistic=1;
//	model=gun_mini;
	lineofsight=1;
	turret=1;
	range=15000;
	burnblow=0;
	reloadtime=2;
	weapontimer=1;
	weaponvelocity=1800;
	mygravity=0.1;
	areaofeffect=70;
	soundstart=shoot1;
	soundhit=;
	sprayangle=70;
	tolerance=120;
	RGBColor = 1 1 1;
	NoGap=1;
	Stages=20;
	Burst=1;
	Burstrate=0.2;
	Accuracy=600;
	Projectiles=2;
	RGBColor = 0.8 0 0;
	Guidance=1;
	Turnrate=5;
	cegtag=FlareTrail;
	explosiongenerator=custom:Flareboom;
groundbounce=1;
bounceslip=0.2;
bouncerebound=-0.2;
numbounce=-1;
waterbounce=1;

sprayangle=600;
InterceptedByShieldType=32;
bounceExplosionGenerator=custom:FlareB;

	[DAMAGE]
		{
		default=120;
		infantry=120;
		vehicle=120;
		building=80;
		}
	}

Re: A Weapon that acts like a Flare

Posted: 05 Nov 2010, 19:52
by Beherith
Look at XTA missiles (eg jethro)