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Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 01:16
by Panda
Flower is so awesome! It does a wonderful job of capturing the beauty and squalor of life, making Flower just like a video game poem just like the developers in this video say it is.:

http://www.youtube.com/watch?v=-FPfRHaX ... rec_browse

It's great that they're trying to create new kinds of games! Cookie cutter formulas for making games can get old.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 02:09
by Das Bruce
The fat dude looked like he was about to cry.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 02:29
by Sucky_Lord
Das Bruce wrote:The fat dude looked like he was about to cry.
The entire time.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 02:37
by Gota
Neat hype video...game is shit?
Except the fact your a bunch of flower petals i didnt understand anything about the game from them..what is so ground breaking?

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 02:49
by Panda
Das Bruce wrote:The fat dude looked like he was about to cry.
:lol: That guy did look like he was being really emotional. Maybe he was feeling fragile because he was so happy about this new kind of game.
Gota wrote:Neat hype video...game is shit?
Except the fact your a bunch of flower petals i didnt understand anything about the game from them..what is so ground breaking?
It's supposed to be more of a sensory experience in which you explore the world around you and have a lot of freedom to interact with the world around you giving you a chance to use your own imagination to interpret what's going on in the flower's dream. That's why they were saying that it was like a poem.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 03:28
by Licho
Well it shows tech demo with very limited scope.
I'm also not sure if just landscape (without characters except "flower") can really bring "very deep emotions" they claim. Perhaps I'm wrong but there wasn't any interaction in demo except for flying through fields.
Such games tend to be limited by imagination of creators..

So far it looks like mini game for calm relaxing or smarter screensaver.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 03:59
by Gota
hype hype hype
New hype word...emotional...Is this a key word for successful marketing to women?
If they had something concrete to say and something to be really proud of we would have heard the bottom line more.
On the other hand...who knows...

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 04:39
by luckywaldo7
Would be a great little game on, say, an iPhone.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 11:30
by Wombat
they should make game where u look for a rainbow

ooOOooOHhhh DOUBLERAINBOW, WUT DUZ IT MEAN?! OOOoOOhhhHH ITS SO BRIGHT !!

or about turkeys !

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 12:10
by hoijui
if i think of the markets for such a game, i see two:

1. Mum: "Tomi, why do you always play these horrible killing games? Can't you play something nice? with flowers or something?"
or
Mum: "Tomi, please stop these killing, and go play outside sometimes!"
Tomi: "Na mum! gonna play some flower instead!"

2. A bunch of guys sit at home, totally stoned: "Woaaaaa!!! flooooweeeer!! :D :D :D"

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 12:22
by Wombat
this way mum bought Tomi Minecraft

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 13:58
by TradeMark
those devs make me think of apple devs/apple persons... endless hyping and the product actually isnt anything new after all

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 14:56
by Machete234
Das Bruce wrote:The fat dude looked like he was about to cry.
They all looked stoned.

not a game for me, I will wait for red orchestra :mrgreen:

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 16:11
by Das Bruce
Wasn't Red Orchestra released like five years ago?

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 16:51
by smoth
I don't know I found it to be a very sweet(as in emotionally) game, but then again, I am a sentimental person.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 17:00
by Machete234
Das Bruce wrote:Wasn't Red Orchestra released like five years ago?
Next one is released in 2011


I think this flower game is too simple, it might pass as art but nothing more.
If you want great gameplay + art play braid.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 19:17
by knorke
deja vā”œā•‘ or wasnt there a thread on this game a bit ago?
i dont think it would really work out/be impressive on the small screen of a phone so the only audience really are the stoned people? but they already got "look at the traffic in gta" :regret:

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 16 Oct 2010, 19:30
by TradeMark

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 05:54
by Argh
I think this guy got it right on:

http://www.gametrailers.com/video/review-flower/46064

The comments there are really interesting in contrast to here, btw.

Here the comments are mainly "yuck, girl game, stupid, no point", there were a lot of comments there about "yay, something different", "I want to be part of the environment", "I like an experience", etc.

In short, I don't think Flower was aimed at the hardcore RTS gamer who likes Spring, but I don't think that makes it invalid as a game design.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 07:59
by knorke
i think most people do "get" the idea, for example when i played die siedler 2 ("the settlers 2"?) i would often just scroll around the landscape and look at the little dudes chop wood, go fishing etc.
or watch trains in railroad tycoon/openTDD.
i also like sandbox games like phun RigofRods or even spring (ie in chickenmode)
or stuff like http://chir.ag/stuff/sand/
And I think almost every gamer has done this "driving/looking/flying around and just discovering the landscape in GTA, FarCry, *random flight game*
The desert roads in I'76 really impressed me.

Still i am not sure if i would play Flower and i dont think its the flowerish or "girlish" theme.
Maybe because there is enough "sandbox/stuff to discover" in these other games?
I think if I just randomly come across it as a benchmark or techdemo, I would play around with it some time.
Advertising an "emotional game" is hard.
For movies too. Action movies are easy to advertise. It works if the voice in the trailer shouts stuff like "so brutal, so loud! bom bom! so much action!" -> I want to see it.
But for emotional movies (or this game), the trailers seem laughable and do not get the point across.
It ends up looking like a parody:
http://www.youtube.com/watch?v=Rw8gE3lnpLQ