Christmas comes early: Unity 3.0

Christmas comes early: Unity 3.0

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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Christmas comes early: Unity 3.0

Post by d-gun »

http://unity3d.com/unity/

damn yeah can wait for this download to finish
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Christmas comes early: Unity 3.0

Post by Master-Athmos »

Beast is awesome - just as deferred rendering. Great engine and a big thank you for the new price policy making the Indie version free. Not only did we get free access to Unity itself but it also made the market react to this giving us more free versions of other engines in the process! :-)
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KaiserJ
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Re: Christmas comes early: Unity 3.0

Post by KaiserJ »

wow

gonna try and make something :D

edit : err did you manage to register? its failing me, even in manual mode
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d-gun
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Re: Christmas comes early: Unity 3.0

Post by d-gun »

No I bought the pro version and ios pro
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KaiserJ
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Re: Christmas comes early: Unity 3.0

Post by KaiserJ »

d-gun wrote:No I bought the pro version and ios pro
ohhh hehe thats brave of you, i wouldn't pay until i was sure i'd be able to make something cool

but it registered? the shop was moving as slow as molasses for me... wait like 2 mins for it to refresh after i attempt to manually verify my liscence and it gives me a "unable to authorize" message :/

but it said on the forums that a lot of people had the same problem, so im not worried

whatchu makin anyways 8)

edit : it works!
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d-gun
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Re: Christmas comes early: Unity 3.0

Post by d-gun »

well my supervisor bought it actually, we're making a game world involving the university campus and some vision-based augmented reality trackers
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Pxtl
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Re: Christmas comes early: Unity 3.0

Post by Pxtl »

Oooh, AR gaming. I have been waiting on the edge of my seat for AR gaming to take off for about a decade.
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d-gun
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Joined: 03 Jan 2010, 18:32

Re: Christmas comes early: Unity 3.0

Post by d-gun »

well, you can check out the project page here:

http://geoeduc3d.scg.ulaval.ca/index.php?lg=en&id=1

i work with a research associate at queens university. someday I'll use this stuff to get a summer internship at Ubisoft (crosses fingers)
Machete234
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Joined: 12 Feb 2010, 11:55

Re: Christmas comes early: Unity 3.0

Post by Machete234 »

The only thing that impressed me somewhat was the short loading time of the military game in the browser.

The gfx arnt that great imho, source can that too and it looks better overall.
Or UE3 but I know those arent as cheap.

What do you think about torque engine? The price seems reasonable.

I always wanted to make an FPS game but why even try to make some source mod that nobody plays?
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d-gun
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Re: Christmas comes early: Unity 3.0

Post by d-gun »

Machete234 wrote:I always wanted to make an FPS game but why even try to make some source mod that nobody plays?
I derive my satisfaction from a job well done, not from making the next big thing or buying a ferrari. Gamedev is enjoyable on its own, I dont need any other sources of motivation.
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KaiserJ
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Re: Christmas comes early: Unity 3.0

Post by KaiserJ »

machete, if you can find me better graphics in a "run-in-browser" engine, i will make a simulation of me eating my hat in it.

"source can that too and it looks better overall" this is true, but can it run in a browser? also realize that you get far better results and performance with anything making a standalone .exe than a browser element... anything i've seen at least.

all of those trees are created in-editor, and have built-in billboarding. same with the terrain. notice how your boi is very careful about how he plants his feet? that also is quite easy to implement. the only thing i can see lacking from this simulation is AA, but at the same time, i can see how it could be incorporated with 3rd party shaders (i played with one that did motion blur)

make a game because its fun, not because you're going to become a millionaire.
Master-Athmos
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Re: Christmas comes early: Unity 3.0

Post by Master-Athmos »

Machete234 wrote:The gfx arnt that great imho, source can that too and it looks better overall.
Or UE3 but I know those arent as cheap.
GFX are what you put in the game. That a small feature show cannot compete with a AAA project like a Half-Life game should be obvious...

You've also mentioned the price argument which is where the major differences between the engines are because a commercial game running well will cost you a giant bunch of licensing fees...

There also are things that Source & UE cannot do like creating games for the iPhone or Android based systems...
Machete234 wrote:What do you think about torque engine? The price seems reasonable.
It's okay but overall you get quite more for your money with Unity. Torque especially suffers from the bad scripting. It's also sort of tailored towards a fps - creating another gamestyle usually costs you quite some extra work here...
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Argh
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Re: Christmas comes early: Unity 3.0

Post by Argh »

The graphics of Unity are fine. Try Avert Fate with "gorgeous" settings. It's very impressive for something that was clearly just meant to be a basic demo.
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d-gun
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Re: Christmas comes early: Unity 3.0

Post by d-gun »

Argh wrote:The graphics of Unity are fine. Try Avert Fate with "gorgeous" settings. It's very impressive for something that was clearly just meant to be a basic demo.
agreed. its not cryengine, but then again that costs over a million dollars. unity is free!
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Argh
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Re: Christmas comes early: Unity 3.0

Post by Argh »

I thought it had a 30-day demo period, though?

Or can you use it for free while building the game, but you have to pay a license to deploy it?

If the latter, I guess that I need to do more than look at a couple of demos and read through part of a tutorial, as it really looked like something I might want to spend serious time with.
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d-gun
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Re: Christmas comes early: Unity 3.0

Post by d-gun »

As far as getting started, there is an endless supply of tutorials, scripts, wikis, documentation, example projects, blogs, etc on everything you could ever need

I got a game up and running in a few hours. If you're just starting out, look here:

http://answers.unity3d.com/questions/48 ... -tutorials

The free version comes with less stuff than the paid liscencew. You can still publish afaik, it won't have fancy stuff that the nice versions have
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Argh
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Re: Christmas comes early: Unity 3.0

Post by Argh »

Wow, that's quite a deal. Well, great, now I have something else to think about messing with in a month or so, when I wrap up my current projects :-)
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zwzsg
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Re: Christmas comes early: Unity 3.0

Post by zwzsg »

Machete234 wrote:Or UE3 but I know those arent as cheap.
UE3 is rather affordable:
  • Free for non commercial projects
  • 99$ for commercial project that makes less than $5000
  • 25% of your revenue afterward
Machete234
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Re: Christmas comes early: Unity 3.0

Post by Machete234 »

Master-Athmos wrote: There also are things that Source & UE cannot do like creating games for the iPhone or Android based systems...
Handheld games are really nonsense in my eyes.
People want to make them because they can recycle 15 year old gameplay mechanics.

d-gun wrote:
Machete234 wrote:I always wanted to make an FPS game but why even try to make some source mod that nobody plays?
I derive my satisfaction from a job well done, not from making the next big thing or buying a ferrari. Gamedev is enjoyable on its own, I dont need any other sources of motivation.
Yes but its a bit depressing to find a good mod and then see 10 servers in the server browser alll of them empty.
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zwzsg
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Re: Christmas comes early: Unity 3.0

Post by zwzsg »

Too many mods want to be the next counter-strike without realising there isn't enough room for so many hundred variants of multiplayer shooters. Modders should focus more on the Single Player side, so that it can be enjoyed even if there's only one player at a time wanting to play.
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