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About vlaunch weapon tag

Posted: 22 Sep 2010, 11:39
by slogic
"vlaunch" is not used in engine at all. But still exists in game weapon files. What tag is the most closest to it by sense among existing tags?

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 11:45
by FLOZi
http://github.com/spring/spring/blob/ma ... s_post.lua

line 50-51

In short, vlaunch is equivalent to setting weaponType = "StarburstLauncher"

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 11:47
by jK

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 12:47
by FLOZi
The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 16:41
by KDR_11k
FLOZi wrote:In short, vlaunch is equivalent to setting weaponType = "StarburstLauncher"
This is the comment that matters.

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 19:46
by slogic
I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.

Re: About vlaunch weapon tag

Posted: 22 Sep 2010, 21:22
by jK
slogic wrote:I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
o_O

Please stop derailing things ...

Re: About vlaunch weapon tag

Posted: 23 Sep 2010, 19:07
by KDR_11k
slogic wrote:I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
What, you cannot even read the weapontype? Do you have access to the weapondefs at all? The weapontype should be in there.