A few bugs, and a few balance issues
Posted: 01 Oct 2005, 04:03
XTA:
Pelicans cannot be picked up by Atlas'.
Spring:
Floating structures still appear in a different spot, because they go on the surface rather than underwater.
When a unit is built by a factory into a unit group, it gets assigned the group when it is finished. This is annoying, because when you select it and group it, it goes back to its original group as soon as it is done. Please make it join the group as soon as it begins to be built.
Balance:
Units can reclaim wreckages WAY too quickly. They should be able to do it at half the speed they do, maybe 1/4. You can relcaim thousands of metal in seconds!
HLT find it impossible to hit brawlers. Their projectiles need to move faster.
Pelicans cannot be picked up by Atlas'.
Spring:
Floating structures still appear in a different spot, because they go on the surface rather than underwater.
When a unit is built by a factory into a unit group, it gets assigned the group when it is finished. This is annoying, because when you select it and group it, it goes back to its original group as soon as it is done. Please make it join the group as soon as it begins to be built.
Balance:
Units can reclaim wreckages WAY too quickly. They should be able to do it at half the speed they do, maybe 1/4. You can relcaim thousands of metal in seconds!
HLT find it impossible to hit brawlers. Their projectiles need to move faster.