All the models have one central terrain model that can be rendered to produce a height map. (Same as all the other maps.) In 3ds max, the materials all use various textures from the Spring content pack.
Map model 1 uses "texturemap006" and "texturemap021".
Map model 2 Isn't UVWrapped.
Map model 3 is partially wrapped and uses "texturemap009" "texturemap005" "texturemap007" "texturemap022" "texturemap004" "texturemap013" "texturemap019" and "texturemap021" Most of those are for the terrain so they are all rendered as one. Also, the yellow lines are simply "texturemap009" tinted yellow. Again, rendered into the terrain texture map.
All made in 3ds max 2010. Feel free to use them, though I have no idea if you can.
Also, feel free to distribute them without giving me credit. I really don't mind. I just feel bad for not finishing them.
