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Idea for improvments.

Posted: 17 Jul 2010, 23:53
by Super Mario
The "Status" command should give out more info like how many units is on the feld, etc. The spring downloader should update the status information in real time.

Re: Idea for improvments.

Posted: 18 Jul 2010, 00:10
by aegis
dedicated server can't know this information, and it could theoretically be used to cheat

Re: Idea for improvments.

Posted: 18 Jul 2010, 00:31
by Super Mario
aegis wrote:dedicated server can't know this information, and it could theoretically be used to cheat
Depends on what information that can be used to cheat. Remove the information that can be used to cheat and leave the rest.

Re: uberserver testing

Posted: 18 Jul 2010, 04:07
by Super Mario
Dose it tell you the estimation of a game going to end?

Re: uberserver testing

Posted: 18 Jul 2010, 04:14
by aegis
the lobby server has no way of knowing that. ask someone who's in the game.

Re: uberserver testing

Posted: 18 Jul 2010, 04:21
by Super Mario
Can the bot do a quick unit count?

Re: uberserver testing

Posted: 18 Jul 2010, 04:22
by aegis
keep it in a relevant thread (split from uberserver testing)

Re: Idea for improvments.

Posted: 18 Jul 2010, 04:25
by aegis
Super Mario wrote:
aegis wrote:dedicated server can't know this information, and it could theoretically be used to cheat
Depends on what information that can be used to cheat. Remove the information that can be used to cheat and leave the rest.
the point was, any information about the game that can estimate how long it will last could potentially be used to cheat.

Re: Idea for improvments.

Posted: 18 Jul 2010, 04:26
by Super Mario
aegis wrote:
Super Mario wrote:
aegis wrote:dedicated server can't know this information, and it could theoretically be used to cheat
Depends on what information that can be used to cheat. Remove the information that can be used to cheat and leave the rest.
the point was, any information about the game that can estimate how long it will last could potentially be used to cheat.
Then why allow spectators then? Don't see the logic here.

Re: Idea for improvments.

Posted: 18 Jul 2010, 13:09
by SirMaverick
Super Mario wrote:Then why allow spectators then? Don't see the logic here.
Players in game see less than spectators. But in lobby everyone can see that info, including the players.

Re: Idea for improvments.

Posted: 18 Jul 2010, 15:51
by JohannesH
How is this info relevant to someone outside the game in the first place?

Re: Idea for improvments.

Posted: 18 Jul 2010, 16:00
by Carpenter
Seriously who the fuck wants to check out the number of units? The most pointless info you can ever even think about.

Re: Idea for improvments.

Posted: 18 Jul 2010, 16:42
by SirMaverick
Carpenter wrote:Seriously who the fuck wants to check out the number of units? The most pointless info you can ever even think about.
Can be relevant. E.g. in ffa and you are too lazy to scout.

Re: Idea for improvments.

Posted: 18 Jul 2010, 16:52
by Carpenter
SirMaverick wrote:Can be relevant. E.g. in ffa and you are too lazy to scout.
Wait what? If the !status action will show only the number of units OVERALL ingame, it doesn't help you a shit. Also, it's probably more safe to scout your enemy than alttab to windows, type the !status command and spot the number of units.. I mean meanwhile there's a chance that you miss something you probably wanted to see right? It's true that it takes only few seconds to do that but eh, still, there's basically nothing that can make that idea look good, nothing.