Page 1 of 2
Exit Path
Posted: 07 Jun 2010, 08:02
by Argh
http://armorgames.com/play/5917/exit-path
JBT's made quite a few Flash games, many of which have been ironic statements about Flash game culture and design.
Some of them are good, but a lot of them have just been snarky or silly.
When he made
Balloon In a Wasteland, he almost got it to that transcendent level that few Flash games ever quite find, but it never quite made it, in my opinion, despite an awesome art feel.
This is a game where he hit it out of the park. For lack of a nicer word... this is a
masterpiece of platform game design. From the level designs to the music to the graphical tricks to the careful hacks of the physics to the UI... this is an awe-inspiring game.
I don't even
like platformers, and it's still an obvious classic. Don't miss this one.
Re: Exit Path
Posted: 07 Jun 2010, 09:15
by Das Bruce
Meh
Re: Exit Path
Posted: 07 Jun 2010, 09:25
by Gota
What is so special about it?
Re: Exit Path
Posted: 07 Jun 2010, 09:43
by Argh
<shrugs> It's a flash game. Just play it, silly person. I could write an essay about why it works, but there's no point for something that costs nothing and can be played in 30 seconds on a broadband connection.
Re: Exit Path
Posted: 07 Jun 2010, 09:48
by Gota
Oo...I DID play it and now I'm asking what is so special about it...
Maybe I don't play enough flash game to recognize a masterpiece...
When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
I also think about that game where you play this little creature and all you do is just explore the world in all directions without any goals.
Sorry i don't remember their names(if anyone does please write them)..
I don't see what makes this particular game original or very memorable...
Re: Exit Path
Posted: 07 Jun 2010, 09:55
by KDR_11k
Feels like it got inspiration for the setting from Portal. The flow mechanic feels superfluous, I've used it in maybe 3 out of 30 levels.
Re: Exit Path
Posted: 07 Jun 2010, 10:01
by Hobo Joe
I don't understand, it's an average flash platformer.
N is better.
Re: Exit Path
Posted: 07 Jun 2010, 10:15
by Argh
You guys need to keep playing a little longer than the first 5 levels.
The flow mechanic is level-based, like most of the other stuff. I guess it's arguable that it should have become a special mechanic and left out of the UI, but there needed to be some display of the feature, and I can't really argue much about the levels where it's not being used; if it was ubiquitous, it would have been a very one-dimensional platformer.
And N's all right, but that's like comparing an apple to a Chevy Impala.
Re: Exit Path
Posted: 07 Jun 2010, 10:50
by Master-Athmos
It's definitely one of the better flash games. Still I also don't really see it as special in any way. You control your character and run and jump around avoiding obstacles while having quite some inertia and a boost option after having run for a while. The scenario is more or less a 0815 Portal ripp-off. Graphics are nice and clean while the style is just the simple black&white except for special stuff thing...
I have to agree though that this flow boost thing really didn't add that much as it was extremely obvious when you had to use it and that was just in a couple of situations. Having it of course isn't a shortcoming...
Fancy Pants 2
Posted: 07 Jun 2010, 11:04
by zwzsg
Gota wrote:When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
flOw
The best flash platformer I ever played was Fancy Pants Adventure 2. It's such a notable game it even has
a wikipedia entry. And
you know how wikipedians are eager to speed delete articles about non-major games.
Anyway, what Argh tells about Exit-Path, actually applies to Fany Pants Adventure World 2 (yeah World 1 isn't as good, like the difference between SMB1 and SMB3):
This is a game where he hit it out of the park. For lack of a nicer word... this is a masterpiece of platform game design. From the level designs to the music to the graphical tricks to the careful hacks of the physics to the UI... this is an awe-inspiring game.
Re: Exit Path
Posted: 07 Jun 2010, 12:10
by Das Bruce
Argh wrote:You guys need to keep playing a little longer than the first 5 levels.
The flow mechanic is level-based, like most of the other stuff. I guess it's arguable that it should have become a special mechanic and left out of the UI, but there needed to be some display of the feature, and I can't really argue much about the levels where it's not being used; if it was ubiquitous, it would have been a very one-dimensional platformer.
And N's all right, but that's like comparing an apple to a Chevy Impala.
I did, still meh.
Try some
Canabalt.
Re: Exit Path
Posted: 07 Jun 2010, 12:34
by zwzsg
Canabalt mechanic is simplistic to the max: only one button, to perform a single action, jumping. But it has a very good atmosphere.
Re: Exit Path
Posted: 07 Jun 2010, 12:50
by Gota
zwzsg wrote:Canabalt mechanic is simplistic to the max: only one button, to perform a single action, jumping. But it has a very good atmosphere.
Did you play that unicorn game?same principle.
Re: Exit Path
Posted: 07 Jun 2010, 13:01
by Das Bruce
Yes, didn't enjoy it, atmosphere is important.
Re: Fancy Pants 2
Posted: 07 Jun 2010, 13:01
by Gota
zwzsg wrote:Gota wrote:When i think of classic flash games or flash games that stuck in my mind I think about that sea flash game where you have to constantly swallow bigger sea creatures as you grow bigger yourself.
flOw
do you happen to know the name of the other game i was describing?
You start with a little creature and all you do is explore the 2d world.you cannot interact with anything you just move around entering different zones with different looks and music.
Re: Exit Path
Posted: 07 Jun 2010, 14:45
by Google_Frog
What makes this game so special? I don't see the point of it, it's a platformer.
Re: Exit Path
Posted: 07 Jun 2010, 15:28
by Teutooni
Robot unicorn attack is the only flash platformer worthy of note!
Re: Exit Path
Posted: 07 Jun 2010, 21:24
by KaiserJ
its pretty cool...
i should take another whack at making a flash game tho; blow this one out of the water ^^
Re: Exit Path
Posted: 07 Jun 2010, 22:39
by SwiftSpear
It's portal, but with boringish platforming instead of puzzles. I can name indie games in the genre I prefer to Exit Path, and I can name flash games that compete in quality with many indie games... so why should I be impressed by this?
Re: Exit Path
Posted: 07 Jun 2010, 22:55
by Argh
Canabalt is a gimmick in search of a game. It was meant to be a tech demo, for goodness sakes.