I made another version of it, v2 has improved texture.
And yet all you see on SpringFiles or this site are the same damned "look, here's a picture of my map that gives you an idea of the layout but no concept of scale or what it actually looks like in-game".
The concept is kinda the main point no? For scale i said its 12x12, and does it matter so much how it looks ingame when you havent played a single game on it yet
edit: a side note on the metal layout: You seem to have a dozen mexes per start point. and a dozen to fight for, what where you going for with this layout?
You mean to ask why theres so little metal in the middle parts? I figured that the hills are made in such way that theyre worth fighting for for map control, whether theres much metal or not. So early you have the option of capping those mexes near you a bit faster, or trying to gain control the hills/middle choke, which might make for a more dynamic game with one side attacking and another defending, instead of just both sides ramming tanks at each other nonstop.
Also making some good defensive positions for the late game, so you can see more tech than t1 tanks more often. The corners are still pretty vulnerable to attack all game long, if you can afford to attack there without getting counter attacked.