Hide_and_Seek ( MyFirstMap )

Hide_and_Seek ( MyFirstMap )

All map release threads should be posted here

Moderator: Moderators

User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Hide_and_Seek ( MyFirstMap )

Post by FaerieWithBoots »

Hi all,

Here is Hide and Seek V02. Have fun with it!

The idea was to have a big map wich played like any small 1v1 map. Thats why i placed the startlocations relatively close to each other. The good thing about this placement is that you can expand in more directions, but also, can get raided from every direction. There are high hills around your base that block radar sight. So you'll have to think about radar placement and active scouting. Kbots can get anywhere on the map while vehicles can not get onto the middle hills and the upper left/lower right corners.

Version02:
Retextured and added features.

maplink:
http://www.springfiles.com/show_file.php?id=2595

screenshots:
Image
Image
Image
Last edited by FaerieWithBoots on 26 Apr 2010, 17:41, edited 7 times in total.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: MyFirstMap

Post by KaiserJ »

haven't tried it; but i would, it looks like good fun!

hmm... the texture... nothing -wrong- with it per se... to me, the bad bit really is the mud on the flats at the bottom, you can kinda see the tile edges... i would work on that next time, but really it's not even that big of an issue to have tiling unless you're trying to make a photo-realistic map.

anyways. it wouldn't make sense for me to go on at you about textures; they are great for a first map for sure.

the heightmap looks fun; a good concept certainly that will punish you if you don't go full-force attack to the centre

good work, A+ for a first try, i'll give the map a go when i have a chance
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MyFirstMap

Post by Forboding Angel »

I too have complaints about the texture, and it's begging for features, but I like the heightmap and layout.

Considering it's your first map, I'll give you a solid A- (For visible texture tiling, and lack of features which would have hidden the tiling very well). Good job man!

I'll try to play a game on it and see how it goes after a bit.

*Disclaimer* I haven't looked at the metal layout yet.

Edit: I'm pretty irritated at the fact that you put a testing map on springfiles. I will cease to be irritated if you properly update the testing map when you release a new version. DO NOT MAKE A SEPARATE ENTRY FOR A NEW VERSION!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MyFirstMap

Post by Forboding Angel »

After looking at it ingame, I love it. This map has huge potential.

Some quibbles about your smd. Firs of all, find this line:

UnitAmbientColor=0.3 0.3 0.3;

And change it to:

UnitAmbientColor=0.5 0.5 0.5;

THis is particularly bad. Find this line:

FogStart=0.2;

Change it to:

FogStart=0.7;


Also important:

minheight = 5;
maxheight = 450;

Make it:

minheight = 105;
maxheight = 550;

This is so that if you get a lot of deformation (like the CA terraformers), water won't show through.

THis is entirely up to you, but I woudl change:

GroundAmbientColor=0.4 0.4 0.4;

to

GroundAmbientColor=0.5 0.5 0.5;

Nice job dude, much respect (still could use features tho)! :-)

Edit:
Regarding the texture, do you have photoshop? If so, take the texturemap and resample the heightmap to be the same size as the texture, the put the heightmap layer on top of the texture, and make it in overlay. Change the opacity of the heightmap layer to like 25% - 50% and see what you think. It can really help with the color variation issues.
User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: MyFirstMap

Post by FaerieWithBoots »

I used Gimp for the heigthmap. I compared the heigth and texturemap, nothing is out of place it seems. On one place the slope isnt steep enough to be considered "slope" for povray, so you see a bit of green on the hill, i will fix that in the next version.

(Updated the screenshots)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MyFirstMap

Post by Forboding Angel »

I wasn't saying that your heightmap was off with the texturemap. I was telling you a texturing trick to make your colors more vibrant and variated.
User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: MyFirstMap

Post by FaerieWithBoots »

Ah i understand, thanks for the tip :-)
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: MyFirstMap

Post by Gota »

Tiling is real bad on this one...
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MyFirstMap

Post by Forboding Angel »

OMG IT'S CAPTAIN OBVIOUS!!!

Thanks for stopping by! :lol:
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: MyFirstMap

Post by manolo_ »

congrats floris for ur first map, but i think the flat area should be that flat, just in the meaning of not hurting my eyes, since im unable to test it out and just look at the screens :) . maybe a mars-texture would fit better
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: MyFirstMap

Post by luckywaldo7 »

FaerieWithBoots wrote:Thats why i placed the startlocations relatively close to each other. The good thing about this placement is that you can expand in more directions, but also, can get raided from every direction.
Kudos for this, I like having the start position not stuffed on a map edge or in a corner.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: MyFirstMap

Post by Gota »

Forboding Angel wrote:OMG IT'S CAPTAIN OBVIOUS!!!

Thanks for stopping by! :lol:
:lol:
Dont mention it!

I do think the heightmap is great.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MyFirstMap

Post by Forboding Angel »

Played a few games on it, it plays pretty well. I like the fact that all-terrains in evo are infinitely useful on this map. You really should do the heightmap overlay thing I mentioned earlier, atm it's pretty drab. You need to make the color variations really vibrant.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: MyFirstMap

Post by KaiserJ »

yeah; it was fun for evo...

and tbh i didn't notice the tiling nearly as much ingame
User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: MyFirstMap

Post by FaerieWithBoots »

Thx for the tip. In the next version ill try to redo the slope textures, maybe manualy adjust the generated texturemap. To place features ill have to figure out how that works, only read about it in one of the map creation tutorials, but ill manage ;-)

I recently noticed that, in XTA, some T2 Bots can walk up on one of the 4 centre slopes. That will be fixed too.
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: MyFirstMap

Post by manolo_ »

http://springrts.com/phpbb/viewtopic.php?f=13&t=22564

look here, as fas as i got it, u wont need superb textures.
User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: Hide_and_Seek ( MyFirstMap )

Post by FaerieWithBoots »

Map is now released with a different name "Hide_and_Seek_v01"

Changes involve:
* better texture
* metal patches visible
* reworked metal layout
* minor adjustments to heigthmap

have fun!

http://www.megaupload.com/?d=86OZLS69
(spring files is down atm so i put it up here for now)
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Hide_and_Seek ( MyFirstMap )

Post by manolo_ »

congrats floris, could you upload some pics of the new texture, since i cant play atmo :(
User avatar
FaerieWithBoots
Posts: 149
Joined: 17 Jun 2009, 13:21

Re: Hide_and_Seek ( MyFirstMap )

Post by FaerieWithBoots »

whoot!
version 2 is now uploaded. Now with features and sexy textures. See first post for the maplink.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Hide_and_Seek ( MyFirstMap )

Post by Forboding Angel »

Could I get some bigger screenies? I'm out of town with my laptop and can't really run spring atm :-)
Post Reply

Return to “Map Releases”