Beherith

Beherith

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Beherith

Post by Sucky_Lord »

I like beherith, always happy to help out when people are having game problems. Knows how to play well. Never gets angry, a good guy :)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Beherith

Post by Jazcash »

http://springrts.com/phpbb/viewtopic.ph ... 57#p417557

But yeh, Beherith is my favourite moderator ^_^ Despite him being the one to most frequently warn me :P I even got my two week forum ban thanks to Beherith :mrgreen:

It kept me reassured that there are at least some staff doing their job.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Beherith

Post by hunterw »

Behe pwns at BA, mapmaking, scripting, and forum diplomacy
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Beherith

Post by Peet »

Beherith is my favourite non-sausage hungarian thing.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Beherith

Post by CarRepairer »

Beherith is a pretty cool guy. Maeks maps and doesn't afraid of anything.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Beherith

Post by KaiserJ »

he's helped me about a billion times with things i am too stupid to figure out on my own
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PicassoCT
Journeywar Developer & Mapper
Posts: 10455
Joined: 24 Jan 2006, 21:12

Re: Beherith

Post by PicassoCT »

Beherith i want a baby from you.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Beherith

Post by SirArtturi »

respect!
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Beherith

Post by JohannesH »

Hes a wizard
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Beherith

Post by Beherith »

Oh hi <3

Heres a little something I whipped up today:
http://beherith.eat-peet.net/stuff/grass2.swf
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Beherith

Post by Wartender »

do want

edit: the fugly windgen makes it about 10% less epic though :(
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Beherith

Post by Hobo Joe »

That's beautiful
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Beherith

Post by Sucky_Lord »

wartender, beherith get compliment only in this thread.

beherith, the wind gen is lovely
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Beherith

Post by Wartender »

welli was complimenting him and he didn't make the windgen so it's still fugly :P
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Beherith

Post by Sucky_Lord »

just the fact it was on his PC makes it lovely :P
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Beherith

Post by Das Bruce »

Beherith ruins everything. He has the anti midas touch. I once saw him eat a live kitten.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Beherith

Post by Wartender »

shouldn't this be in off-topic?
wait, backseat moderation? OH SHI-
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6243
Joined: 29 Apr 2005, 01:14

Re: Beherith

Post by FLOZi »

Beherith wrote:Oh hi <3

Heres a little something I whipped up today:
http://beherith.eat-peet.net/stuff/grass2.swf
Pretty awesome, but does not fix grass 'model/texture' being ugly in the first place :P
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Beherith

Post by Gota »

grass in spring looks very unnatural..
I wonder what the reasons are..
Maybe the map texture needs to have special texture patches for grass that makes the grass on them look mor epart of the map?
Maybe its the fact the grass is very thin?
maybe the fact that there are areas with grass and areas which are completely empty that makes it look so unnatrual?
maybe the current grass itself is just so ugly and inappropriate it looks unnatural on maps?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Beherith

Post by Beherith »

Well, here is the solution then: instead of saying how spring grass is so ugly, please post recommendations. Ill gladly accept and work together with anyone who wants a better texture and/or model.
Currently both the texture and the model are generated run time which of course limits its quality, but offers plenty of performance advantages.
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