Customizeable Helmet Widget
Posted: 02 Apr 2010, 18:00
What will your Coms helmet look like?
Well, hello there, after a good night of sleep, i had a sudden change of heart, and decided to learn programming in 1 day, for the Springs sake.
My idea of fun was, to write a tool which will take the showen helmhoax.bmp of a comanderhelmet, and add the drawn in geometry as a 2dimensional antler to your personal comander helmet,
like the samurais in ancient japan had customized helmets. Pure Black Lines represent geometry, where everything coloured will be transfered to texture, except the colour pure white that will be read as empty space by the widget. Do not change the name of the bmp, as this will lead to massive phail and your spring might not start, or the widget wont load the commander.
Here is the empty template, you can download, but also will find in the COM-Folder of the next spring Version. Do not change the commandertemplate itself as this will lead to crashes! Also avoid lines with to many polygons (curves) and free floating elements, they distract the read-transfer engine, which will give out a >>couldn┬┤t load polyants.dll.
Here is a example how the bmp should look like.
Should any bugs arise please Mail me a exact description, write into the subjectline:"Can you make me horny!", do not PM me because i will be afk for the next month visiting a remote island. Here is how it looks ingame in Vers0.00001 I also would like to thank ARGH who, despite his first contempt against usergenerated content, contributed greatly toward this little widget. One day Spring will be as cool as spore, until then Ôòÿ.U.All Noobs .
Well, hello there, after a good night of sleep, i had a sudden change of heart, and decided to learn programming in 1 day, for the Springs sake.
My idea of fun was, to write a tool which will take the showen helmhoax.bmp of a comanderhelmet, and add the drawn in geometry as a 2dimensional antler to your personal comander helmet,
like the samurais in ancient japan had customized helmets. Pure Black Lines represent geometry, where everything coloured will be transfered to texture, except the colour pure white that will be read as empty space by the widget. Do not change the name of the bmp, as this will lead to massive phail and your spring might not start, or the widget wont load the commander.
Here is the empty template, you can download, but also will find in the COM-Folder of the next spring Version. Do not change the commandertemplate itself as this will lead to crashes! Also avoid lines with to many polygons (curves) and free floating elements, they distract the read-transfer engine, which will give out a >>couldn┬┤t load polyants.dll.
Here is a example how the bmp should look like.
Should any bugs arise please Mail me a exact description, write into the subjectline:"Can you make me horny!", do not PM me because i will be afk for the next month visiting a remote island. Here is how it looks ingame in Vers0.00001 I also would like to thank ARGH who, despite his first contempt against usergenerated content, contributed greatly toward this little widget. One day Spring will be as cool as spore, until then Ôòÿ.U.All Noobs .