The game, from what I was able to gather from previews, translated reviews, and import reviews, seemed to draw heavy inspiration from some of my favourite games. To be specific, Star Control 2, Imperium Galactica 1/2, and Space Rangers 1/2. So you can imagine, I was pretty wound-up and terribly afraid that the game wouldn't measure up.
All of the above games are legendary to PC gamers... at least, if you've heard of them. (Does that make sense?) They were at virtually the pinnacle of game development at their time and despite technical limitations they still stand as great examples of innovative, player-driven gameplay.
All of this leads up to me having very, very high expectations and basically being set up for disappointment like a cow on a conveyor system.
So, I've had Infinite Space for a few days now. Does it measure up? Let me answer that in the form of my total gameplay time according to my save file. Of the approximately 80 hours that have passed since I got the game, 55 hours and 20 minutes have been spent playing. That's not counting any time that goes unrecorded because I die or fail an important mission.
The game really, really goes above and beyond anything I expected. For one thing, as you may have deduced, it's quite long and I feel very satisfied with how far my money has stretched compared to if, for example, I'd bought some $70 console FPS and got 5 hours of gameplay out of it or something.
I don't know how much more there is to do, as I've been playing slowly and enjoying the experience. I really love this game so far and I think it's worth not merely just a purchase but sharing with others, that's my I'm posting this. We're all geeks here so I think many of you would find this game very enjoyable.
Let me put it this way, for my particular taste at least, if I knew how good this game was but hadn't actually played it yet, I'd buy a DS just to play it. Even though I've played it for as long as I have, I haven't found myself needing to "grind" for cash for upgrades very much, maybe two hours in total spread out over the other fifty-three. I don't have the very best ships and equipment, mind you.
Take mixed and negative reviews you read with a grain of salt; this game is very long, is part of an exceptionally rare genre, doesn't play well when rushed through for a deadline, and I've read things in reviews for this game that are just blatantly, obviously wrong.
I suspect many reviewers simply rushed through the game as fast as they possibly could and gave up on playing the game to completion when they began to realize how large it was. This is especially bad since the game seems to be constantly throwing new things at you and it just seems to keep getting better. If all these things were available at the beginning, it would probably lead to better reviews but much less rewarding gameplay.
In conclusion:
The developers have brilliantly succeeded at translating a what could easily be called a PC game experience not just to a console, but to a handheld of all things. However, it's still very much a PC game and there's a TON of depth, not to mention way too much information to put on a DS screen without it looking like a spreadsheet. A tiny, tiny spreadsheet. Some things are needlessly difficult to find and/or comprehend, others aren't available when you need them, and others are just hidden altogether. The game is not without its flaws, but in the whole it is an overwhelming success.
I could go on longer but I know I'm already at about the TL;DR threshold for many of you. If you have questions, like about how combat works specifically or whatever, just ask.
Other notes:
+++ The depth of the real-time combat system reminds me of Starfleet Command more than your typical "attack/magic/defend/escape" JRPG
-- The complexity of this system will probably lead people to initially think it is very hard, very stupid, very simple, or way too complex; it's actually quite well-balanced and even when I try things that seem like they'd be a likely exploit, they tend to bite me in the ass later
++ Huge number of ship designs, each with a unique internal structure that limits what sorts of things it can hold
- Unless I'm missing something, there's no way not know what a ship's internal structure looks like without buying one (save->buy->good/bad?->load)
- Lots of those ships are very similar or just plain not useful in most situations; however, just because you own a ship doesn't mean it has to be actively in your fleet at all times
++ Great variety in internal components, you arrange them into your ship sort of like a tetris-block puzzle
- It is not always immediately apparent what some components are used for, and formulas to determine some important things are hidden
+/- Personally I enjoy this "puzzle" element a lot, figuring out where to put what; other people may easily find it tedious
++ Crewmembers really strongly contribute not only to your fleet's performance depending on how they're assigned, but also to the game's story
+ I am a grammar nazi and I've only spotted one typo so far, but there have been a couple of odd conversation bugs; these did not have any detrimental effect on gameplay
- At least one crew member is, uh... well, there are odd situations...
++ Multiple modes of exploration and combat
- These may not be your cup of tea
+ Lots of them are optional and can be skipped
- Others can't
+ Clever use of ship modules and crew assignments can make troublesome parts of the game a lot easier if need be
++ Hold down one of the trigger buttons to put the game into turbo mode and skip through cutscenes, dialogue, transitions, and almost anything else that might irritate you... GENIUS
--- RANDOM ENCOUNTERS
++++ WHICH CAN BE SKIPPED!!!!
- ...usually
- HOLY SHIT IT'S A LION-CLASS BATTLESHIP ON A NO-RETREAT BATTLE
+/- Difficulty level can be a bit inconsistent as a result of the game's (variably) free-roaming nature; this presents a challenge without making you feel like everyone's leveling up alongside you ALA Oblivion
+++ I am consistently impressed with the cinematics and presentation on the DS's limited hardware
++ No really, I've said out loud several times "I can't believe I'm playing a game like this on a DS"
++ I'm serious
- Some touchscreen controls, like list scrolling, are too sensitive, but you can just use the d-pad instead in this case
---- Unfortunately the DS's screen size and resolution might make the interface seem cluttered
++ That said, in many places the developers did a simply outstanding job displaying so much information in such a limited space
--- But at other times there's information you really need to know and it's hidden or difficult to find
----- Objectives are difficult to keep track of and you will frequently find yourself unsure where someone wants you to go since there's no large-scale multi-system map or search function anywhere
+++ The story up to this point has been actually quite good and even surprises me at times
+++ Not a lot of stock characters, and the main character is actually not a total douche despite being a recipe for typical JRPG/anime angst-douchiness
