New Baobab trees from the game 0 AD

New Baobab trees from the game 0 AD

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New Baobab trees from the game 0 AD

Post by Beherith »

Thanks guys at 0 AD!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New Baobab trees from the game 0 AD

Post by Gota »

Nice.Now if only the map textures looked as detailed.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Baobab trees from the game 0 AD

Post by Beherith »

They will be from next spring release, thanks to Kloot!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New Baobab trees from the game 0 AD

Post by 1v0ry_k1ng »

now maps are getting hotter, im becoming increasingly concious how we need to find a better way of blending the edge of the map rather than have a flat plain floating in space
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New Baobab trees from the game 0 AD

Post by Beherith »

Ivory: for examples on how i did that, see albion_v1 and quoth_v3. Afterwards i got yelled at for not including the extras in map...
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