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Creature Creator

Posted: 01 Mar 2010, 06:41
by oksnoop2
So I've read that spore's creature creator can export in a COLLADA format. Has anyone tried using it to make spring models?

Re: Creature Creator

Posted: 01 Mar 2010, 06:55
by AF
Any models made using spores creature creator would have problems.

Spores creatures are one continuous mesh. The mesh is not static either, hence why it deforms at runtime, go red up on it.

So you can expect a body, with additional pieces of geometry for stuff like feathers and head dresses.

Re: Creature Creator

Posted: 01 Mar 2010, 13:12
by bartvbl
you can use blender to save it as 3ds max or something like that, and use upspring to convert it to a spring related format. No idea about textures, though.. That might be a bit harder.
Plus that UV mapping would be quite a task.

Re: Creature Creator

Posted: 01 Mar 2010, 17:14
by Hobo Joe
Spring could reaaallly use some proper mesh deformation support, plus an IK bone system.

Re: Creature Creator

Posted: 01 Mar 2010, 20:13
by zwzsg
Also, it would be cool if Spring could run DSD 128v128 on an EEEPC and make coffee.

Re: Creature Creator

Posted: 01 Mar 2010, 20:23
by FLOZi
And toast.

Re: Creature Creator

Posted: 02 Mar 2010, 19:41
by Wombat
and b..........read