[IDEA] 1000 Blank White Cards... Online?
Posted: 18 Feb 2010, 17:48
So I'm not sure if any of you are familiar with 1000 Blank White Cards, FLUX and Nomic Games in general and Customizable Cards Games... but most of you should have at least some experience with enough of those concepts to be able to contribute to the discussion.
So I've been recently trying to come up with a relatively simple project to make into a game and have had trouble coming up with something good, simple and no exactly like existing games.
Anyways, so I'm floating the idea I had here in an attempt to gauge interest and input... or at the very least it can be considered an intellectual exercise.
What I Have So Far:
There will be a server, people will log into this server and see games they are currently members in, or have the option to create a new public game or invite other users to join a private game.
There will be a system in the back-end that handles the location of all the cards and what is written on the cards, (locations could be a players hand, in the deck, discard pile, in the "center of the table" area or a players "on the table" area... then when a client connected to a game they were active in they would see their deck, the top card of the discard pile, the cards in public areas and the number of cards in private areas (hands, decks etc.).
When a player logged in they would have the ability to "fill in" their blank cards with a pop-up designer and on their own turn they would have the ability to draw, discard, put or take cards anywhere, search the deck etc... everything they might have to do to take their turn... these actions would be logged so if they "cheat" the other players will be able to identify this.
The limitation here is that there is no potential for "interruption" of the players turn... so if they neglected to perform an action that is required by a card on the table because there is no way for the system to arbitrate this fact... in addition other players could not play cards from hand when it wasn't their turn... to be honest these failings can be resolved as part of the "rules" of a given game... as such a game could be played, though with slightly less freedom then Real World 1000BWC games...
So the question would be, would a game like this still be "Fun" if played online in this way? If not, is there any suggestions on making it "Fun" again given these limitations.
I'll post my proposed Online BWC rules (which I'm thinking of calling Blank White Cards Unlimited) later, but discussion can start right away.
So I've been recently trying to come up with a relatively simple project to make into a game and have had trouble coming up with something good, simple and no exactly like existing games.
Anyways, so I'm floating the idea I had here in an attempt to gauge interest and input... or at the very least it can be considered an intellectual exercise.
What I Have So Far:
There will be a server, people will log into this server and see games they are currently members in, or have the option to create a new public game or invite other users to join a private game.
There will be a system in the back-end that handles the location of all the cards and what is written on the cards, (locations could be a players hand, in the deck, discard pile, in the "center of the table" area or a players "on the table" area... then when a client connected to a game they were active in they would see their deck, the top card of the discard pile, the cards in public areas and the number of cards in private areas (hands, decks etc.).
When a player logged in they would have the ability to "fill in" their blank cards with a pop-up designer and on their own turn they would have the ability to draw, discard, put or take cards anywhere, search the deck etc... everything they might have to do to take their turn... these actions would be logged so if they "cheat" the other players will be able to identify this.
The limitation here is that there is no potential for "interruption" of the players turn... so if they neglected to perform an action that is required by a card on the table because there is no way for the system to arbitrate this fact... in addition other players could not play cards from hand when it wasn't their turn... to be honest these failings can be resolved as part of the "rules" of a given game... as such a game could be played, though with slightly less freedom then Real World 1000BWC games...
So the question would be, would a game like this still be "Fun" if played online in this way? If not, is there any suggestions on making it "Fun" again given these limitations.
I'll post my proposed Online BWC rules (which I'm thinking of calling Blank White Cards Unlimited) later, but discussion can start right away.