Unit selection problems
Posted: 06 Sep 2005, 14:48
Spring has some problems with unit selection. It seems when clicking, a single check against the bounding sphere is made, which for example requires the camera to be rotated to select the clearly visible commander behind 2 wind-generators, or makes it near impossible to select factories in which huge units are building (Adv. Shipyard when building a Carrier or Warlord, for example).
At mouse clicks only happen very rarely compared to other kind of collision checks, a "real", polygon based hitscan algorithm wouldnt hurt performance too much, right?
At mouse clicks only happen very rarely compared to other kind of collision checks, a "real", polygon based hitscan algorithm wouldnt hurt performance too much, right?