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REQ: Lock Units

Posted: 19 Dec 2009, 20:46
by Jazcash
Every now and then, I like to keep certain units in a certain place for the whole game. However, because I like to use Ctrl Z and other various commands that may select the unit, it ends up getting moved accidentally.

I was thinking a lock command would be nice. For example, when you have units where you want them, you can "lock" them down and then they won't move again for the rest of the game, even if you select them. The only way to move them again, is to "unlock" them.

Would be nice if one of you cleva fellas could cook this up <3

Re: REQ: Lock Units

Posted: 19 Dec 2009, 21:54
by BrainDamage
use ctrl 1 .. 9 groups

then use ctrl x instead of ctrl z, it will skip selecting grouped units

not exactly what you asked, but will work

Re: REQ: Lock Units

Posted: 19 Dec 2009, 21:55
by Jazcash
Brain Damage wrote:use ctrl 1 .. 9 groups

then use ctrl x instead of ctrl z, it will skip selecting grouped units

not exactly what you asked, but will work
Hmm ok, didn't know about Ctrl+X, cheers.

Re: REQ: Lock Units

Posted: 19 Dec 2009, 22:11
by luckywaldo7
Ctrl-x is the 2nd best kept secret-thats-not-supposed-to-be-a-secret in spring, after the scrollable widget list.

Re: REQ: Lock Units

Posted: 19 Dec 2009, 22:15
by AF
Scrollable widget list say what?

Re: REQ: Lock Units

Posted: 20 Dec 2009, 00:26
by lurker
The F11 list scrolls vertically.

Re: REQ: Lock Units

Posted: 20 Dec 2009, 01:50
by AF
Ohhh I thought that was obvious

Re: REQ: Lock Units

Posted: 20 Dec 2009, 02:06
by Licho
You can also use autogroup - it has key to remove given unit from it.
It also has another for select nears unit from given autogroup and remove it from that autogroup.

Ideal for picking one roach to micro etc.

Re: REQ: Lock Units

Posted: 20 Dec 2009, 08:19
by Tribulex
i like to lock my llts in place. hate it when they wander into the enemy base, and so the enemies. They think its hacks...