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LOL D-DAY MAP

Posted: 07 Oct 2009, 15:07
by SpikedHelmet
Pics taken from SME, so not of Spring rendering beauty quality. But you get the jist.

Re: LOL D-DAY MAP

Posted: 07 Oct 2009, 15:07
by SpikedHelmet
but wait, there's more.

Re: LOL D-DAY MAP

Posted: 07 Oct 2009, 22:02
by 1v0ry_k1ng
MEINEN EYES!

I got some nice textures if you want?

Re: LOL D-DAY MAP

Posted: 07 Oct 2009, 23:08
by Neddie
Reality is like that.

Re: LOL D-DAY MAP

Posted: 07 Oct 2009, 23:25
by Regret
Image

Re: LOL D-DAY MAP

Posted: 07 Oct 2009, 23:40
by Neddie
Don't worry, though, once your sight starts to go you get hardware anti-aliasing.

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 00:31
by Argh
I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.

And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 00:35
by hunterw
light burn with normal maps

period

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 03:55
by Neddie
Argh wrote:I would vote for a slightly dramatic interpretation of the textures to give it a better feel, too.

And, were the cliffs really that short? Sorry, been ages since I looked at photos from D-Day, I thought they were somewhere in the hundred-meter range.
They are in the hundred-meter range. Smoth had the same note.

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 03:56
by smoth
I really have been there..

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 10:30
by Wombat
lots mex and call it D-Chicken

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 12:59
by SpikedHelmet
Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.

@mountains: There were some parts of beaches (like Omaha and Point Du Hoc) where there were intense steep vertical cliffs; other places there was only a 5-foot high sea wall seperating beach from flat farmland. It will be steep enough that infantry can not climb it, but also low enough that units on the tops of the cliffs will not have problems firing onto the beach.

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 13:21
by Frostregen
SpikedHelmet wrote:Hush, it's not my fault, SME starts to heavily pixelize everything after awhile.
After a while? How exactly?
(I don't like the beach texture too... please supply new ones ;) )

I do not use mipmaps.
This is why distant textures look noisy, but I guess you mean something different?

Re: LOL D-DAY MAP

Posted: 08 Oct 2009, 22:23
by SpikedHelmet
If you look at Picture #5 you can see that there's a bit of pixelization occuring. I've only noticed it a few times but it seems to happen after extended periods of heightmap editing very large maps; the shading (not the actual geometry) will begin to be rendered heavily pixelized.

edit: This may actually have to do with my hardware; just now I opened SME and it was already heavily pixelized, and my computer has been running a lot of stuff for awhile now, maybe its automatically scaling down shading rendering because of taxed GPU or something.

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 00:16
by hunterw
hunterw wrote:light burn with normal maps

period
get wiced or carrara

seriously im not fucking joking around here.

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 00:25
by Regret
smoth wrote:I really have been there..
WERE YOU REALLY THERE. CAN YOU CONFIRM.

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 01:20
by smoth
I only have pictures of me at point du hoc. I didn't take any pictures at the beach. There was this big gay abstract sculpture that ruined the view.

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 11:59
by Frostregen
@SpikedHelmet:
Hmm, I can not clearly see the problem in image #5. But:
Could you check if you accidentally switched of "smooth Normal calculation" by hitting N? (Check in Settings->Render Settings)

Render Settings which affect shading:
-smooth Normal calculation: should be enabled
-faster smooth Normal calculation: should be disabled

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 12:56
by BaNa
smoth wrote: There was this big gay abstract sculpture that ruined the view.
no amount of gay can ruin the manliness that is dday

Re: LOL D-DAY MAP

Posted: 09 Oct 2009, 16:18
by smoth
BaNa wrote:
smoth wrote: There was this big gay abstract sculpture that ruined the view.
no amount of gay can ruin the manliness that is dday
Image