Section 8
Posted: 07 Oct 2009, 14:34
I guess I'm the only one who cares about this game but I decided to get it after the Eurogamer review. There's a demo but it's only on the XBox 360 (it's also missing a few items which is why the artillery loadout doesn't get a whole lot of artillery fire going).
Basically it's a multiplayer FPS where everybody has power armor with a jetpack (used rarely so it's mostly one big leap every now and then, no aerial combat or anything) and a Metroid-style speed booster, spawning has you drop onto the battlefield from above (you can drop anywhere but risk dying in the process if there's flak in the target area) so there's no lengthy walks to the target location and the suits have so much shield and armor that battles aren't just the modern headshot-and-you-die style.
There's a ton of nuances in the game like the passive modules you can stick on your suit to get more armor or shield, do more damage, take less damage from flak, increase your autoaim ability (did I mention it has an autoaim you can engage for a second or two every once in a while when you need to make sure those bullets keep hitting?), etc and "classes" are just different sets of weapons and modules but due to the module effects there's more to them than just what weapon you use.
Overall it felt pretty chaotic to me so far because in addition to having enemies appear near any control point they damn well please there are special tasks popping up all the time like capturing a briefcase, assassinating a VIP, moving a convoy truck to a target location, etc that give extra victory points. It also means there's always something going on. There are things a single player can do (like grabbing some anti-flak modules, dropping on the flak turret defending a CP and detpacking it into oblivion) but many tasks seem to require multiple players to be really doable, especially the destruction missions (each rocket does only a bit of damage so a group of people with rocket launchers can wreck something fairly fast while the enemy has time to respond but a single guy will take a long time).
I only played two online matches so far and they were on a pub server so obviously there wasn't much teamplay going on, supposedly it gets really epic when a team coordinates well.
Also the system requirements are fairly low so it ran well on my system and the game design makes lag not such a big problem.
Basically it's a multiplayer FPS where everybody has power armor with a jetpack (used rarely so it's mostly one big leap every now and then, no aerial combat or anything) and a Metroid-style speed booster, spawning has you drop onto the battlefield from above (you can drop anywhere but risk dying in the process if there's flak in the target area) so there's no lengthy walks to the target location and the suits have so much shield and armor that battles aren't just the modern headshot-and-you-die style.
There's a ton of nuances in the game like the passive modules you can stick on your suit to get more armor or shield, do more damage, take less damage from flak, increase your autoaim ability (did I mention it has an autoaim you can engage for a second or two every once in a while when you need to make sure those bullets keep hitting?), etc and "classes" are just different sets of weapons and modules but due to the module effects there's more to them than just what weapon you use.
Overall it felt pretty chaotic to me so far because in addition to having enemies appear near any control point they damn well please there are special tasks popping up all the time like capturing a briefcase, assassinating a VIP, moving a convoy truck to a target location, etc that give extra victory points. It also means there's always something going on. There are things a single player can do (like grabbing some anti-flak modules, dropping on the flak turret defending a CP and detpacking it into oblivion) but many tasks seem to require multiple players to be really doable, especially the destruction missions (each rocket does only a bit of damage so a group of people with rocket launchers can wreck something fairly fast while the enemy has time to respond but a single guy will take a long time).
I only played two online matches so far and they were on a pub server so obviously there wasn't much teamplay going on, supposedly it gets really epic when a team coordinates well.
Also the system requirements are fairly low so it ran well on my system and the game design makes lag not such a big problem.