[help] procedural content generation tools
Posted: 15 Sep 2009, 06:53
Hey guys, I need to make a list of tools for procedural content generation, including models, textures, animation; all of the ones i've heard about are already on Wikipedia:
http://en.wikipedia.org/wiki/Procedural ... generation
So what I'm wondering about is which ones are better than the others; anyone have experience with some of these more obscure ones? A lot of people have used Terragen, World Builder, etc.
I suppose the natural follow-up question here is - what, as modders/content developers, would you want to see in a procedual modeler for games? Lets say (f.ex) that you had a tank, and you could push a button and instantly generate a hundred different mutations o nthat basic design, with different treads, turrets, hatches, detail bits, etc. or something similar for airplanes.
would that be useful? or desirable?
Thoughts gentlemen/women?
http://en.wikipedia.org/wiki/Procedural ... generation
So what I'm wondering about is which ones are better than the others; anyone have experience with some of these more obscure ones? A lot of people have used Terragen, World Builder, etc.
I suppose the natural follow-up question here is - what, as modders/content developers, would you want to see in a procedual modeler for games? Lets say (f.ex) that you had a tank, and you could push a button and instantly generate a hundred different mutations o nthat basic design, with different treads, turrets, hatches, detail bits, etc. or something similar for airplanes.
would that be useful? or desirable?
Thoughts gentlemen/women?