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Overriding map gravity

Posted: 20 Aug 2009, 00:09
by Regret
Games should be able to override map gravity as random per-map gravity values screw balance.

Re: Overriding map gravity

Posted: 20 Aug 2009, 00:12
by smoth
iirc they can.

Re: Overriding map gravity

Posted: 20 Aug 2009, 00:18
by CarRepairer
MTR!!

Re: Overriding map gravity

Posted: 20 Aug 2009, 04:28
by luckywaldo7
Sounds like something CA would do.

Also sounds like something that you would hate CA for doing.

Re: Overriding map gravity

Posted: 20 Aug 2009, 11:27
by TheFatController
There's a MyGravity tag for weapons, this could probably be bulk set in one of the post defs files

Re: Overriding map gravity

Posted: 20 Aug 2009, 14:08
by Regret
luckywaldo7 wrote:Also sounds like something that you would hate CA for doing.
No, I'm all for less random gameplay.

Re: Overriding map gravity

Posted: 20 Aug 2009, 17:40
by CarRepairer
Hey... remember when...

*** flashback, harps, warping of vision ***

http://springrts.com/phpbb/viewtopic.ph ... 28#p344028

Re: Overriding map gravity

Posted: 20 Aug 2009, 17:44
by smoth
*COUGHMAPOPTIONS*