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concept arts
Posted: 16 Aug 2005, 05:59
by emmanuel
Posted: 16 Aug 2005, 06:40
by AF

Kbot that flies and walks
Posted: 16 Aug 2005, 10:21
by emmanuel
someone think it s possible to script a kbot with jetpack ??
Posted: 16 Aug 2005, 14:17
by zwzsg
You can script a kbot to looks like it flies when over water, or when going fast, but then it behave like a pelican, it still is blocked by impassable terrain. We'd have to wait for the SY to code us something for kbots to change into true planes.
Posted: 16 Aug 2005, 20:05
by emmanuel
i seed surprising script with special features as the"polymorph"
what direct link between .fbi and .cob exist?
(i know turet=1 and damagemodifier=.1 activat=1)
is possibl to chang accuracy when move ?
is possibl for walker to chang the move of legs when turn and when accelerat?
Posted: 17 Aug 2005, 01:28
by FireCrack
emmanuel wrote:
is possibl to chang accuracy when move ?
check the latest changelog, that's a new feature i think.
Posted: 19 Aug 2005, 04:52
by Dragon45
It actually should be very possible to have a script command that changes the unit's type or whatever. In fact, with my experience in the COB engine, ANY unit thing cna be changtd on the fly. You'd just need to rejigger scripter to accept it.
Posted: 19 Aug 2005, 08:22
by emmanuel
what is the real possibbility of .cob
it seem many possibility some time not very visible in game
is oldTa and spring have same?
Posted: 19 Aug 2005, 08:35
by emmanuel
Posted: 07 Sep 2005, 03:49
by emmanuel
for promot the war in the special cathegory like gays or womens the "OMNIANTIindustry:tortur&demolition_tools" does research in awfull krogoth/golgoth styl!
result will not released but give to see for prob the superiority of the builder_war(c) concept

Posted: 26 Jan 2006, 12:15
by emmanuel