Page 1 of 2

Spring & Audio

Posted: 23 May 2009, 07:20
by Neddie
For some reason, even minimized, the audio from a game dominates. Is it not local to focus anymore?

Re: Spring & Audio

Posted: 23 May 2009, 07:28
by lurker
Correct. Should I assume you would like this to change, as you posted in the bugs forum?

Re: Spring & Audio

Posted: 23 May 2009, 07:43
by Neddie
Also, when you change game speed, the playback of individual sounds changes with it.

Re: Spring & Audio

Posted: 23 May 2009, 07:43
by Neddie
Yes, these are bugs which should be fixed.

That said, I do really like the advancements made.

Re: Spring & Audio

Posted: 23 May 2009, 07:44
by lurker
That's in the settings file, you can adjust how much or if it does so. Something like that wouldn't happen if it wasn't coded. :P

Re: Spring & Audio

Posted: 23 May 2009, 07:45
by lurker
neddiedrow wrote:Yes, these are bugs which should be fixed.
Oh fine, ninja me. Why would you think the second one is a bug?



The first one I like. If you want it muted, hit F6. If it goes the other way, you're SOL if you want alternative behavior.
I am aware that it might be a different F button.

Re: Spring & Audio

Posted: 23 May 2009, 07:54
by Neddie
If I decide to play at 2 game speed I don't want to listen to faster played audio clips. They're all very short .wav, you gain nothing by speeding them up.

Re: Spring & Audio

Posted: 23 May 2009, 07:57
by lurker
Well, that one is a setting. It's sadly missing from the settings program at this moment, but koshi has been notified. I kind of like the effect, even if I might not leave it on all the time.

Re: Spring & Audio

Posted: 23 May 2009, 08:15
by Neddie
It is nice for things like Kernel Panic, but quite terrible for Gundam or S44.

Re: Spring & Audio

Posted: 23 May 2009, 08:49
by lurker
You could use a widget to manage that, yay widgets.

Re: Spring & Audio

Posted: 23 May 2009, 12:18
by Beherith
The sounds are still distorted. Not the pitch, but the sound itself. Like its been clipped or something.

Re: Spring & Audio

Posted: 23 May 2009, 12:50
by zerver
Beherith wrote:The sounds are still distorted. Not the pitch, but the sound itself. Like its been clipped or something.
I have the same issue, with a SB X-FI card. Also, imo the sound varies too much with distance. This is not desirable for this type of game, where the action is usually viewed from a large distance.

Re: Spring & Audio

Posted: 23 May 2009, 13:08
by MR.D
Its a big improvement either way, but yeah there are a few things that need tweaking.

Combat sounds seem to be 1 issue, everything seems to be focused at the bottom of the screen as being the center, instead of being centered in the middle of the screen for localization.

Its as though any sound occurring during combat is loudest when its happening at the bottom of the screen.

Nice to have positional audio finally though, gj on getting this going Coder guys :D

Re: Spring & Audio

Posted: 23 May 2009, 13:39
by Auswaschbar
  • Sound mute when minimized
This works for me. Is anyone else having this issue too?
  • Pitch when speed changes
This is indeed a feature. If you don't like, you can turn it of by setting "PitchAdjust=0" in the config file or doing "/set PitchAdust 0" ingame (requires restart).
  • sounds distorted
This can happen when either the mod has broken sounds, or when lots of action is going on and your setting of MaxSounds is prety low (X-Fi supports up to 128, use them).

Re: Spring & Audio

Posted: 23 May 2009, 16:24
by lurker
I thought spring got set to not interrupt sounds. Not true, or for what other reason would maxsounds being low cause distortion?

Why does PitchAdjust need a restart?

Re: Spring & Audio

Posted: 23 May 2009, 16:36
by Gota
If were on the subject how is the music support for spring now?

Re: Spring & Audio

Posted: 23 May 2009, 16:39
by Auswaschbar
lurker wrote:I thought spring got set to not interrupt sounds.
Modders can set that, but it is disabled by default. Why? Because it was like this before...
lurker wrote:Why does PitchAdjust need a restart?
Because there was no callback method for config changes when I made that.
Gota wrote:If were on the subject how is the music support for spring now?
Multithreaded, fully implemented ogg/vorbis support from any spring datadir or inside of any sdz / sd7 archive.

Re: Spring & Audio

Posted: 25 May 2009, 09:18
by REVENGE
Are these settings not in the registry by default?

Re: Spring & Audio

Posted: 25 May 2009, 20:11
by Licho
Im having the problem with minimized spring producing sounds too..

And i suffer from distortions when too many things going on - i have sb x-fi and limit set to 64..

sounds become cut off or stutter somehow.

Re: Spring & Audio

Posted: 25 May 2009, 20:18
by Tobi
REVENGE wrote:Are these settings not in the registry by default?
Spring doesn't use the registry anymore.

There's a config file hidden somewhere in the place where config files should be hidden on Windows. (I don't know the path..)