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'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 01:47
by hrmph
I'm assuming this is feasible. Has anyone messed around with it yet? By elevator I mean a piece of terrain that gradually raises/lowers to meet another point when units are on it, and then returns once the units are absent. By gradually I don't mean extremely smooth by any means, just not an abrupt jump to the other level.

Palladium: viewtopic.php?f=13&t=18400

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 06:34
by lurker
Palladium?

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 15:38
by hrmph
lurker wrote:Palladium?
zwzsg's new map: viewtopic.php?f=13&t=18400

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 16:17
by Alchemist
Holy crap... just got an awesome idea for a new game style :D

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 16:46
by IllvilJa
Hoh... the entire map is just one waving sea. Would make the CPU go nuts, not to mention the players!

Makes a new incentive to create more "man made architecture" like maps. City or industrial complex combat FTW!

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 14 Apr 2009, 18:55
by lurker
Okay, the name of that map. I still don't see the point of the name drop, there's not much to the part of the lua actually changing the terrain in there. But sure, could be done. We need to get a call added to change the map tile layout; fun things will happen.

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 15 Apr 2009, 21:21
by zwzsg
'elevators' via the same lua technique Palladium uses?
Pretty sure it is very possible, and even quite easy.
lurker wrote:We need to get a call added to change the map tile layout; fun things will happen.
That is irrelevant to the elevator thing, but yes, I would very much like the ability to swap tiles with Lua! I found out that keeping the same regular tiles pattern everywhere when there are brutal terrain deformation make the view difficult to read, and that maps are much easier on the eye when terrain height change are underlined by the texture.

Re: 'elevators' via the same lua technique Palladium uses?

Posted: 22 Apr 2009, 18:09
by PicassoCT
Has someboday already done NeoTokyo3 ? Your TankRush was messed up by Skyscrapers rising out of the Ground..