Game Crashes Every 10 Min
Posted: 27 Mar 2009, 03:33
I can play this game FINE for the first 10 or so minutes, and have all the latest drivers (graphics are not an issue, no matter how horrible my video card, it runs with no lag).
I got this in the log after the latest crash, any help would be GREATLY appreciated!
I got this in the log after the latest crash, any help would be GREATLY appreciated!
Code: Select all
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Users\Peace Maker\AppData\Local\springsettings.cfg"
OS: Microsoft Windows Vista Home Basic Edition, 32-bit Service Pack 1 (build 6001)
Hardware: Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz; 3061MB RAM, 6346MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.5.0 - Build 7.14.10.1409
[ 0] GL: Intel
[ 0] GL: Intel 965/963 Graphics Media Accelerator
[ 0] GLEW: 1.4.0
[ 0] Connecting to 10.105.133.155:8452 using name WittyNameHere
[ 0] Starting demo recording
[ 0] Using map Tabula-v3.smf
[ 0] Recording demo demos/20090325_222103_Tabula-v3_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 1 (team 1, allyteam 1)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.656000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] framebuffer not valid!
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [8]
[ 0] Block offset 0 of 14336 (block-size 8)
[ 0] Block offset 1000 of 14336 (block-size 8)
[ 0] Block offset 2000 of 14336 (block-size 8)
[ 0] Block offset 3000 of 14336 (block-size 8)
[ 0] Block offset 4000 of 14336 (block-size 8)
[ 0] Block offset 5000 of 14336 (block-size 8)
[ 0] Block offset 6000 of 14336 (block-size 8)
[ 0] Block offset 7000 of 14336 (block-size 8)
[ 0] Block offset 8000 of 14336 (block-size 8)
[ 0] Block offset 9000 of 14336 (block-size 8)
[ 0] Block offset 10000 of 14336 (block-size 8)
[ 0] Block offset 11000 of 14336 (block-size 8)
[ 0] Block offset 12000 of 14336 (block-size 8)
[ 0] Block offset 13000 of 14336 (block-size 8)
[ 0] Block offset 14000 of 14336 (block-size 8)
[ 0] Path cost 0 of 14336 (block-size 8)
[ 0] Path cost 1000 of 14336 (block-size 8)
[ 0] Path cost 2000 of 14336 (block-size 8)
[ 0] Path cost 3000 of 14336 (block-size 8)
[ 0] Path cost 4000 of 14336 (block-size 8)
[ 0] Path cost 5000 of 14336 (block-size 8)
[ 0] Path cost 6000 of 14336 (block-size 8)
[ 0] Path cost 7000 of 14336 (block-size 8)
[ 0] Path cost 8000 of 14336 (block-size 8)
[ 0] Path cost 9000 of 14336 (block-size 8)
[ 0] Path cost 10000 of 14336 (block-size 8)
[ 0] Path cost 11000 of 14336 (block-size 8)
[ 0] Path cost 12000 of 14336 (block-size 8)
[ 0] Path cost 13000 of 14336 (block-size 8)
[ 0] Path cost 14000 of 14336 (block-size 8)
[ 0] Writing path data file...
[ 0] Reading estimate path costs
[ 0] Analyzing map accessibility [32]
[ 0] Block offset 0 of 896 (block-size 32)
[ 0] Path cost 0 of 896 (block-size 32)
[ 0] Writing path data file...
[ 0] Pathing data checksum: 4aef672f
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] No SidePic in the mod for side arm.
[ 0] No SidePic in the mod for side arm.
[ 0] No SidePic in the mod for side .
[ 0] SidePic missing for side , using default.
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: BuildBar <unit_buildbar.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player WittyNameHere connected with number 1 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player HalfLucas2 finished loading and is now ingame
[ 0] Player WittyNameHere finished loading and is now ingame
[ 0] WittyNameHere added point: Start 1
[ 0] WittyNameHere added point: Start 1
[ 0] GameID: 5738cc49cd5cafb696f0f2baa760d672
[ 200] Buildings set to face West
[ 6777] Construction Vehicle: Can't reach destination!
[ 6858] Construction Vehicle: Can't reach destination!
[ 8440] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 8440] Exception: Access violation (0xc0000005)
[ 8440] Exception Address: 0x03668a5c
[ 8440] DLL information:
[ 8440] 0x00400000 spring
[ 8440] 0x77940000 ntdll
[ 8440] 0x76460000 kernel32
[ 8440] 0x76620000 ADVAPI32
[ 8440] 0x77ab0000 RPCRT4
[ 8440] 0x729b0000 dsound
[ 8440] 0x76980000 msvcrt
[ 8440] 0x77780000 USER32
[ 8440] 0x778f0000 GDI32
[ 8440] 0x775a0000 ole32
[ 8440] 0x74880000 WINMM
[ 8440] 0x766f0000 OLEAUT32
[ 8440] 0x74840000 OLEACC
[ 8440] 0x754c0000 POWRPROF
[ 8440] 0x6dd40000 GLU32
[ 8440] 0x6d750000 OPENGL32
[ 8440] 0x6e720000 DDRAW
[ 8440] 0x6ea60000 DCIMAN32
[ 8440] 0x762c0000 SETUPAPI
[ 8440] 0x6fc90000 dwmapi
[ 8440] 0x76290000 IMAGEHLP
[ 8440] 0x6fbc0000 mingwm10
[ 8440] 0x76a90000 SHELL32
[ 8440] 0x76a30000 SHLWAPI
[ 8440] 0x744b0000 WSOCK32
[ 8440] 0x77a70000 WS2_32
[ 8440] 0x76610000 NSI
[ 8440] 0x6ed80000 glew32
[ 8440] 0x10000000 SDL
[ 8440] 0x7c340000 MSVCR71
[ 8440] 0x00240000 DevIL
[ 8440] 0x66fc0000 freetype6
[ 8440] 0x61b80000 zlib1
[ 8440] 0x003d0000 ILU
[ 8440] 0x77b80000 IMM32
[ 8440] 0x76540000 MSCTF
[ 8440] 0x76450000 LPK
[ 8440] 0x76900000 USP10
[ 8440] 0x74ec0000 comctl32
[ 8440] 0x76070000 USERENV
[ 8440] 0x76050000 Secur32
[ 8440] 0x74e80000 uxtheme
[ 8440] 0x6eb40000 IconCodecService
[ 8440] 0x73ec0000 WindowsCodecs
[ 8440] 0x04140000 ig4icd32
[ 8440] 0x03660000 ig4dev32
[ 8440] 0x75810000 mswsock
[ 8440] 0x754a0000 wshtcpip
[ 8440] 0x776f0000 CLBCatQ
[ 8440] 0x74e20000 MMDevApi
[ 8440] 0x75310000 WINTRUST
[ 8440] 0x75af0000 CRYPT32
[ 8440] 0x75c50000 MSASN1
[ 8440] 0x746c0000 AUDIOSES
[ 8440] 0x74120000 audioeng
[ 8440] 0x76120000 PSAPI
[ 8440] 0x753e0000 AVRT
[ 8440] 0x717f0000 dbghelp
[ 8440] Stacktrace: