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Aa spammed powerup with could be done with lua?
Posted: 22 Feb 2009, 18:47
by daan 79
I was thinking this day of an option to include in the battleroom to have power upps appear on the map.
These lets say balls appear in certain time witch could be adjustable in the battlescreen.
You could make classes of powerups. Like green=land bleu=air. activating a power up would mean every team can benefit from it.
So basically when you run over a power upp on the map with your tank. Something liek this could happen: playing a 5vs5 game someone activate a power up and the players need adjustment for one of the following things:
-next 5 minutes all atlasses are free to build
-next 3 min the gamespeed increases with 1+
-all land units get 2 the speed for 5 min.
-metal income increases 200 % 10 minutes.
-all boats have increased range for 3 minutes
-artillery powerboost next 5 min
-All static defences fail for 4 minutes.
-No e for next 10 minutes.
-Next 5 minutes all structures will cost wise as much
-build nukes next minute free!
I think playing a game and ones in a while somthing like this comes up could make it interesting. But i do not much about coding.
I even thought about going one step further. What about a mission goal interupting the game. Like someone runs over and power up and it gives all teams a mission:
-Make two adv solar next 3 minutes or suffer 50 % energy loss next 5 minutes
-next 3 min everykilled unit you will get a bonus with 3+ metal
-kill atleast one energy structure in 3 min or you wont get the 30+ energy
-make 4 light attack units and get 2 for free next 5 minuts.
Thes goals will bring various game tactics in the game itselfs.
Re: A request for a lua widget
Posted: 22 Feb 2009, 19:10
by zwzsg
Nocost <specific unit> bonus are phails!
Interrupting the game by forcing player to make <x> <specific and useless unit> is even more phail!
I want Quad damage!
Pic related:

Re: A request for a lua widget
Posted: 22 Feb 2009, 19:17
by daan 79
that made alot clear!
tx
Re: A request for a lua widget
Posted: 22 Feb 2009, 19:33
by Jazcash
I don't think this would work very well with balance or anything else.
Re: A request for a lua widget
Posted: 23 Feb 2009, 06:41
by Google_Frog
No way would this work in BA or any other game for the spring engine. A game could be created with power ups though and it might even be good. Territory control would be important because that increases the chance of controlling a power up when it spawns.
Re: A request for a lua widget
Posted: 23 Feb 2009, 12:13
by Jazcash
This will never work with RTS. You want powerups? Go play Halo.
Re: A request for a lua widget
Posted: 23 Feb 2009, 12:46
by ==Troy==
Actually, several RTSes have this kind of feature. Although not to such extent.
I would personally find it interesting to try to play, although with a lot less severe changes, for example :
100M to the player who found it
10kE to the player who found it
3 extra stumpies to the player who found it
the unit who picked it up, if it is T1, gains cloaking ability.
unit who picked it up, if it is T1-2, gains radar stealth.
etcetcetc.
Re: A request for a lua widget
Posted: 23 Feb 2009, 13:03
by Jazcash
I'd prefer something like if you get 100% Experience with a unit it gets a damage boost or something.
Re: A request for a lua widget
Posted: 23 Feb 2009, 13:34
by daan 79
i thought the fun part would be if it would be a power up for all teams.
One has 4 powerups colors:
green:land
bleu:water
White:air(nocolor)
black:buidlings(also no color)
If you find the power up you know what sort of power up it gonna be. So you have advantages. But not too much.
Let see ther like 4 land power ups. after activation next 5 min
-get a spammeble unit free if you build 5 of them.
-All artillery units have a boost damaga of a pantsered armor.
-All ground troops move twise as fast and or twise the damage.
-All land can cross water.
Now the player does not know what he gonna get. All he knows that building a lab before using the power up wont give him advantages.
-he could spam ground units nad hope its a twise as much damage and run in enemy hoping he hasnt spam an army with units aswell.
-he could make extra buildpower to be able to use fully 5 minutes of build bonus. And spend all his moeny next 5 minutes on unit spamming.
Anywaythe other teams will just get the message when he desided what to do. Of course ther should be a good understanding in what is reasonable advantages and what spoils games. Giving to much to the player that discovers the thing will exit games unreasonable.
but we need to really take look at follow things.
-powerupp should be adjustable(happens 10 times in a 30 minute game)
-power upss should make different strategys only for a short time workeble(but ther should be a reasonable counter for it)
-power upps could be for one team only but then ther should atleast be some kind of warning.(your opponent will nuke you in 3 minutes)
-powerupps should give expanding and unitattacking the bonusses.(no fun in rewarding porcfest and spammability)
Ther could also be ofcourse a power up where everyone would get a warning that it will be activated after three minutes.
This should be red(so everybody can adjust to this powerup) because it contains fital information for every team.
WARNING AFTER 3 MINUTES Your tanks cant move build kbot!
Well that wouldnt be a fair one but you could be very creative with it.
I think f you impliment it right you could even have some balance in some games.
I agree some games would not benefith any thing about it and than it should just be turned off.
Re: A request for a lua widget
Posted: 23 Feb 2009, 13:41
by lurker
I love your post topic, by the way. You give no hint whatsoever as to what you want, and your post isn't asking for a widget (which is luaui and only luaui).
Re: A request for a lua widget
Posted: 23 Feb 2009, 18:45
by CarRepairer
==Troy== wrote:
Actually, several RTSes have this kind of feature. Although not to such extent.
Which ones?
==Troy== wrote:
100M to the player who found it
Rock appears!
==Troy== wrote:
10kE to the player who found it
Tree appears!
Seriously though, this topic makes me think the OP is bored with mod he is playing, *hint hint* There are many games on spring which have enough unit variety that you don't need a random factor of spawning powerups because the units you build are already rich in variety and allow for multitudes of strategies.
Re: A request for a lua widget
Posted: 23 Feb 2009, 19:07
by zwzsg
CarRepairer wrote:==Troy== wrote:Actually, several RTSes have this kind of feature. Although not to such extent.
Which ones?
C&C
The idea in itself of random bonus popping up on the map isn't so bad, but I strongly dislike the exemple given by daan79. For instance something like "
WARNING AFTER 3 MINUTES Your tanks cant move build kbot!" would be awfully bad, it would just result in people ragequitting as it is what random totally unfair extreme punishement can make people do. Personnaly I'd go with simpler and more generic powerups such as Quad damage, double speed, etc..., and at most have the bonus box unwrap into free units, not just to make them mod agnostic (which is ludicrous since anyway such a game option would have to be a mod-specific gadget), but simply to minimize the workload to code the bonus system, and to ease maintenance (like not having to keep editing the list of units considered as artillery by the bonus code as unit stats get changed back and forth).
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 01:19
by Warlord Zsinj
I think it'd work if they weren't just boxes that you needed to run over with your units, as that just encourages chance.
It'd be much more fun if you integrated a king of the hill element into it, so that you have to defend said box for 1 minute (that is, have only your units within it's range for a minute) in order to get the bonus. Bigger bonuses require longer defend times. I think that would encourage an element of excitement in that defending the box may actually end up costing you more then the bonus, and also that there are scuffles for territory, etc.
It'd be even better if there was some logic in the placement of bonuses, so that it would place them in the vicinity of recent engagements etc in order to try and get the bonuses to appear in contested areas.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 01:41
by Pxtl
Wouldn't work in BA. BA involves large land-holdings with a fairly small amount of neutral area, particularly in teamplay.
Players would not be able to rush for the powerups - they'd either start in posession of them or not have them at all. In that case, the powerup becomes a random benny.
I can't think of any mods where it would work - most games have bases that sprawl half the map. Maybe Gundam.
A better approach might be Z, in which such powerups existed at the start of the mission, but did not reappear after they were claimed - similar to the metal features of TA. In that case, you could simply have a certain number of "unclaimed" units spawn on the map. Ideally, they could simply be partially-ressurected wrecks of L2 units that you could send out a Rezbot to claim. This would encourage early-game action, but BA is already very heavy on the early-game action. A more porcy game-mode (like BA FFA) might benefit from it, though.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 03:18
by zwzsg
Warlord Zsinj wrote:It'd be much more fun if you integrated a king of the hill element into it, so that you have to defend said box for 1 minute (that is, have only your units within it's range for a minute) in order to get the bonus. Bigger bonuses require longer defend times. I think that would encourage an element of excitement in that defending the box may actually end up costing you more then the bonus,
Make a map with a mountain in the middle, and in the middle some creep and an big boss like a dragon, that guard a treasure! Whoever defeats the dragon claim the treasure, which reveals itself to be a one-shot huge bonus!
Of course instead of a dragon you could have some monkeylord, or maybe just a feature that takes a looong time for several heavy firepower units to break, or a hole that has to be filled by the sacrifice of your units, after all the point is just to ensure that whoever goes for it has a sizeable part of his army mobilised for an extended period of time. And the treasure can be replace by: copy of the boss now belonging to you, free flow of the boss minions for you, one-shot superweapon, or one of the bonus of the previous post for either several minute or till the end.
Actually it has been years since I had about four map ideas like that.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 17:33
by CarRepairer
zwzsg wrote:or a hole that has to be filled by the sacrifice of your units

Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 17:45
by daan 79
carrepairer why post in a topic, since you do not want anything to do with it?
If you post only did a bit positieve instead of just pointles mail called spam.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 18:38
by Jazcash
daan 79 wrote:carrepairer why post in a topic, since you do not want anything to do with it?
If you post only did a bit positieve instead of just pointles mail called spam.
Internet = 75% spam. Welcome.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 19:12
by zwzsg
daan 79 wrote:carrepairer why post in a topic, since you do not want anything to do with it?
If you post only did a bit positieve instead of just pointles mail called spam.
Positive thinking and positive posting doesn't make things happens! Only over-long hardwork get things done. Talking about stuff and "sharing ideas" is all nice and dandy, but ultimately as useless as spam, especially how poorly thought that power-up idea was. So don't blame CairRepairer for his posts aren't more pointless than yours, and at least he's bringing some sanity into this dreamer's thread.
Re: Aa spammed powerup with could be done with lua?
Posted: 24 Feb 2009, 20:39
by CarRepairer
Believe me I'm interested in the topic. I was pointing out that your original post goes beyond a small lua change and is actually proposing a brand new game/mod which would need to be designed from scratch with new balancing factors, rather than "add bonus gifts into BA."
And as for zwzsg's post about sacrificing your stumpies into the volcano for 7 years of good luck, well I had to roll my eyes at that one
