Any hints on adding unit restrictions to a mission script?
Posted: 03 Nov 2008, 07:34
Any hints on adding unit restrictions to a mission script?
Obviously a mod itself can define exactly which units can/cant be built, but ... how easy is it to define this in a mission script?
I guess, off the top of my head, one way to do this could be to create a mod for each mission, which then references some core mod. The mission-script mod will then set all units as unbuildable except those that are required for that particular mission?
Obviously a mod itself can define exactly which units can/cant be built, but ... how easy is it to define this in a mission script?
I guess, off the top of my head, one way to do this could be to create a mod for each mission, which then references some core mod. The mission-script mod will then set all units as unbuildable except those that are required for that particular mission?