Carrara (bryce?) help
Posted: 18 Oct 2008, 16:59
OK, so my good ol' bucket fill textures are starting to look just a little dated, so I finally got around to learning how to use carrara. I've made a test map with an old height map, but it's turned out really blocky.
It looks nice at long range

but up close it kind of falls apart

I really have no idea what im doing with carrara, the only tuts I can find are ones I need to pay for (nothx). So my question to anyone that might know... is there anything in particular that's causing this? Maybe the height map being to small for the texture it's rendering (769 -> 6144), or just some obscure setting somewhere, or just not high enough render quality ("Full Raytracing" unselected, x1 AA)
I'm hoping to eliminate trial and error as the renders aren't particularly quick, so I figured i'd throw this out there before I start experimenting
It looks nice at long range

but up close it kind of falls apart

I really have no idea what im doing with carrara, the only tuts I can find are ones I need to pay for (nothx). So my question to anyone that might know... is there anything in particular that's causing this? Maybe the height map being to small for the texture it's rendering (769 -> 6144), or just some obscure setting somewhere, or just not high enough render quality ("Full Raytracing" unselected, x1 AA)
I'm hoping to eliminate trial and error as the renders aren't particularly quick, so I figured i'd throw this out there before I start experimenting