Crashes on startup

Crashes on startup

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
T1migi
Posts: 2
Joined: 03 Sep 2008, 19:23

Crashes on startup

Post by T1migi »

I played spring yesterday, and it worked fine. Now it keeps crashing everytime it's done loading. It does this with every mod and every map. My graphics settings are all as low as they can go. I've checked the forum and couldn't find an answer. Anybody know how to help?

SDL: 1.2.10
GL: 1.2.1
GL: SiS
GL: 650/M650 VGA
GLEW: 1.4.0
Using script Commanders
Map: Battle for PlanetXVII-v01.smf
Mod: "Balanced Annihilation V6.31" from BA_Installer_Version.sd7
Became player 0
Using script Commanders
Using script Commanders
Map: Battle for PlanetXVII-v01.smf
Mod: "BA_Installer_Version.sd7" from BA_Installer_Version.sd7
Client connected on slot 0
Connecting to server
Loading all definitions: 5.163000
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/20
Calculating estimate path costs "8" 1/20
Calculating estimate path costs "8" 2/20
Calculating estimate path costs "8" 3/20
Calculating estimate path costs "8" 4/20
Calculating estimate path costs "8" 5/20
Calculating estimate path costs "8" 6/20
Calculating estimate path costs "8" 7/20
Calculating estimate path costs "8" 8/20
Calculating estimate path costs "8" 9/20
Calculating estimate path costs "8" 10/20
Calculating estimate path costs "8" 11/20
Calculating estimate path costs "8" 12/20
Calculating estimate path costs "8" 13/20
Calculating estimate path costs "8" 14/20
Calculating estimate path costs "8" 15/20
Calculating estimate path costs "8" 16/20
Calculating estimate path costs "8" 17/20
Calculating estimate path costs "8" 18/20
Calculating estimate path costs "8" 19/20
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/20
Calculating estimate path costs "32" 1/20
Calculating estimate path costs "32" 2/20
Calculating estimate path costs "32" 3/20
Calculating estimate path costs "32" 4/20
Calculating estimate path costs "32" 5/20
Calculating estimate path costs "32" 6/20
Calculating estimate path costs "32" 7/20
Calculating estimate path costs "32" 8/20
Calculating estimate path costs "32" 9/20
Calculating estimate path costs "32" 10/20
Calculating estimate path costs "32" 11/20
Calculating estimate path costs "32" 12/20
Calculating estimate path costs "32" 13/20
Calculating estimate path costs "32" 14/20
Calculating estimate path costs "32" 15/20
Calculating estimate path costs "32" 16/20
Calculating estimate path costs "32" 17/20
Calculating estimate path costs "32" 18/20
Calculating estimate path costs "32" 19/20
Creating sky
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x69076373
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77f40000 ADVAPI32
0x77da0000 RPCRT4
0x73e80000 dsound
0x77be0000 msvcrt
0x7e390000 USER32
0x77e40000 GDI32
0x774a0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x5f400000 GLU32
0x5f160000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a50000 WSOCK32
0x71a30000 WS2_32
0x71a20000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x76330000 IMM32
0x5d1a0000 serwvdrv
0x5b4c0000 umdmxfrm
0x5b190000 uxtheme
0x746a0000 MSCTF
0x037e0000 LgWndHk
0x75250000 msctfime
0x03a10000 LgMsgHk
0x76020000 MSVCP60
0x69000000 sisgl
0x67dd0000 ImHook
0x770e0000 OLEAUT32
0x719d0000 mswsock
0x61200000 hnetcfg
0x71a10000 wshtcpip
0x72c90000 wdmaud
0x76bf0000 WINTRUST
0x77a40000 CRYPT32
0x77ae0000 MSASN1
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e50000 KsUser
0x59e70000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\sisgl.dll [0x69076373]
(1) C:\WINDOWS\system32\sisgl.dll [0x69075692]
(2) C:\WINDOWS\system32\sisgl.dll [0x690ACB89]
(3) D:\TASpring\spring.exe [0x00479E7A]
(4) D:\TASpring\spring.exe [0x005D632E]
(5) D:\TASpring\spring.exe [0x005E42D5]
(6) D:\TASpring\spring.exe [0x00855B16]
(7) D:\TASpring\spring.exe [0x0085ED08]
(8) D:\TASpring\spring.exe [0x0085F0DE]
(9) D:\TASpring\spring.exe [0x0085F316]
(10) D:\TASpring\spring.exe [0x0095D309]
(11) D:\TASpring\spring.exe [0x004010A7]
(12) D:\TASpring\spring.exe [0x00401123]
(13) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Crashes on startup

Post by imbaczek »

try to get better drivers... crash happens in the driver code, not much we can do.
T1migi
Posts: 2
Joined: 03 Sep 2008, 19:23

Re: Crashes on startup

Post by T1migi »

I'm having a bit of trouble finding better drivers.
And why'd it work yesterday, and not now?

Edit: I've done some things and now it keeps saying GL_ARB_texture_env_combine not found. I checked the FAQ and everything is fine, but it keeps giving me the error. What do I do? I've updated my drivers.
Post Reply

Return to “Help & Bugs”