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crash in BA 6.31
Posted: 15 Jul 2008, 20:14
by caldera
http://spring-portal.com/index.php/docm ... ort-080715
perhaps sb can tell what caused it...
thank you
Re: crash in BA 6.31
Posted: 19 Jul 2008, 13:28
by caldera
and again:
i'd really like to fix this, it crashes 1 out of 5 games. being the host this is annoying for all players...
System:
WinXP
GF8800GT
2GB RAM
AMD X2 4400+ (S.939)
Map: DeltaSiegeDry
Mod: BA 6.31
Re: crash in BA 6.31
Posted: 19 Jul 2008, 17:17
by ZellSF
Are ground decals on?
Re: crash in BA 6.31
Posted: 19 Jul 2008, 18:52
by caldera
no, they are at 0
Re: crash in BA 6.31
Posted: 21 Jul 2008, 22:13
by caldera
and the next one...
Re: crash in BA 6.31
Posted: 22 Jul 2008, 12:38
by pharoph
LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/areaattack.lua"]:36: small integer(%i) given to math.random() {synced}
is it something to do with the luarules maybe?
or theres something about kernal panic?
because for somereason it mentioned kernal panic in the last ine of text. and notice how the sprig installer downloads kernal panic for everynew installer. i have a big doubt that it has anything to do with the crashes though.
just offering peoples support. (or stupid support one might say.)