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World Domination mod error
Posted: 17 May 2008, 23:27
by dead_devil_66
Good night to all of you. :)
I'm having a problem with the mod i wrote in the thread's title.
When i try to start a game with it, the game returns an error message like this one:
[string "gamedata/defs.lua"]:37: [string "gamedata/defs.lua"]:25: error = 2, gamedata/unitDefs.lua, [string "gamedata/download_builds.lua"]:44: table index is nil
Can someone tell me what is wrong with the game mod? Thank you.
Re: World Domination mod error
Posted: 21 May 2008, 02:50
by dead_devil_66
Yes? Anyone? I need help with it.

Re: World Domination mod error
Posted: 21 May 2008, 02:53
by FLOZi
Sounds like something is screwy with the files in the download tdfs...
Easiest solution is probably to switch over to a sidedata.tdf based build lists.
Re: World Domination mod error
Posted: 21 May 2008, 03:08
by dead_devil_66
FLOZi wrote:Sounds like something is screwy with the files in the download tdfs...
Easiest solution is probably to switch over to a sidedata.tdf based build lists.
where do i get that file? Sorry if the answer is obvious but i'm a newbie in TA Spring. :\
Re: World Domination mod error
Posted: 21 May 2008, 19:47
by Archangel of Death
Basically someone needs to poke the maker of that mod into releasing a new version. .76b1 introduced new parsers which are better, but picker about errors in files.
Re: World Domination mod error
Posted: 21 May 2008, 23:57
by dead_devil_66
But can you please tell me where do i get the file that i need? Thanks.
Re: World Domination mod error
Posted: 22 May 2008, 00:01
by Argh
You can't just go get a file. The person who made the mod needs to fix it.
Re: World Domination mod error
Posted: 22 May 2008, 00:07
by dead_devil_66
Well....at least, can someone tell me if there is another modern warfare mod for Spring? Thanks.
Re: World Domination mod error
Posted: 22 May 2008, 09:23
by Argh
Sure- try this out:
viewtopic.php?f=14&t=14579
Re: World Domination mod error
Posted: 22 May 2008, 09:34
by lurker
Well, it's not so much that the mod maker has to do it, as it is any random person probably has to fix some typos in the mod.
Re: World Domination mod error
Posted: 22 May 2008, 16:20
by Pxtl
Combining modtype = 2 with lua could definitely make some wicked-awesome stuff. Only two things I could see causing problems:
1) Smashing namespaces/filesystems together. Dependencies are fine for that because when you smash those together you still are smashing known things. You know what unit names you have already, resources, etc.
2) Too late to edit the side-list, since side-list is fixed in lobby based on sidedata.
Still, otherwise, you could do some terrifying things involving widgets and unitdefs_post.