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Crash using BA on Castles - abrupt close to std:bad_alloc
Posted: 08 May 2008, 06:59
by Pxtl
Crash using BA on Castles - abrupt close to std:bad_alloc msgbox. Is this a known problem, or should I provide more information? What is useful? The infolog has no information on the crash.
Re: Crash using BA on Castles - abrupt close to std:bad_alloc
Posted: 08 May 2008, 11:30
by Tobi
If you can get your hands on a demo that shows the same error when being replayed, post it somewhere.
Re: Crash using BA on Castles - abrupt close to std:bad_alloc
Posted: 09 May 2008, 03:01
by LordMatt
Tobi means make a bug report in Mantis and post the demo there.

Re: Crash using BA on Castles - abrupt close to std:bad_alloc
Posted: 09 May 2008, 06:02
by Pxtl
Damn. Just checked the demo - it's trash. The demo ends as soon as we all readied up, and the game crashed much, much later.
Re: Crash using BA on Castles - abrupt close to std:bad_alloc
Posted: 09 May 2008, 10:07
by Tobi
Usually you have to get the demo from someone who didn't crash, and check if it crashes for you when replaying that demo.