Hosting "bug" messing up IDs
Posted: 17 Apr 2008, 11:50
Hi!
I sometimes experience a problem when hosting a game. When starting the game everything seems fine so far i.e. everyone gets a connection but the IDs get messed up. That way you now have a different player's name. When everyone readied up the game also doesn't start but the countdown starts to decrease into negative values...
I also noticed I can immediately tell if this happened again or not because when I set my starting point there just appears that cone but no marker and so it also doesn't create this XXX has added: Start X in the Chatbox...
I use TASClient and always had Hole Punching activated although in the most recent cases where this happened I had no Firewall whatsoever active i.e. all ports were open (although the specific ones get forwarded anyway even if it were active)...
What does cause this?
I sometimes experience a problem when hosting a game. When starting the game everything seems fine so far i.e. everyone gets a connection but the IDs get messed up. That way you now have a different player's name. When everyone readied up the game also doesn't start but the countdown starts to decrease into negative values...
I also noticed I can immediately tell if this happened again or not because when I set my starting point there just appears that cone but no marker and so it also doesn't create this XXX has added: Start X in the Chatbox...
I use TASClient and always had Hole Punching activated although in the most recent cases where this happened I had no Firewall whatsoever active i.e. all ports were open (although the specific ones get forwarded anyway even if it were active)...
What does cause this?