Hosting "bug" messing up IDs

Hosting "bug" messing up IDs

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[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Hosting "bug" messing up IDs

Post by [Krogoth86] »

Hi!

I sometimes experience a problem when hosting a game. When starting the game everything seems fine so far i.e. everyone gets a connection but the IDs get messed up. That way you now have a different player's name. When everyone readied up the game also doesn't start but the countdown starts to decrease into negative values...

I also noticed I can immediately tell if this happened again or not because when I set my starting point there just appears that cone but no marker and so it also doesn't create this XXX has added: Start X in the Chatbox...

I use TASClient and always had Hole Punching activated although in the most recent cases where this happened I had no Firewall whatsoever active i.e. all ports were open (although the specific ones get forwarded anyway even if it were active)...

What does cause this?
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Hosting "bug" messing up IDs

Post by Hobo Joe »

I've had this happen a couple times too, I don't have the slightest clue what causes it, though.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Hosting "bug" messing up IDs

Post by LordMatt »

[Krogoth86] wrote: I use TASClient and always had Hole Punching activated although in the most recent cases where this happened I had no Firewall whatsoever active i.e. all ports were open (although the specific ones get forwarded anyway even if it were active)
This is an unsolved mystery atm, however you point out an interesting clue. If someone could figure out how to replicate this, it would get fixed much faster.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Hosting "bug" messing up IDs

Post by Peet »

It occurs only when the player IDs are not in a straight succession, as far as I've experienced.
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