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Desynced replay during fast forwarding

Posted: 14 Apr 2008, 10:35
by bibim
In a BA 6.21 game, an ally of mine rushed T2 then nuke.

I watched the replay a first time without changing the maxspeed configuration (so I was at x3 speed maximum). This replay played fine.

Then I rewatched the replay but this time I entered ".setmaxspeed 5", so sometimes I was playing the replay at x5. During this replay, I noticed that the Nuke silo hadn't been built ! At the exact time when it should have been built, the constructor built the next building in his build queue instead. As if the "build nuke silo" order had been skipped... Needless to say, this changed all the game ;)

Re: Desynced replay during fast forwarding

Posted: 14 Apr 2008, 19:42
by malric
The best thing would be to report this to mantis along with the replay in question.

Otherwise I doubt much can be done.

Re: Desynced replay during fast forwarding

Posted: 14 Apr 2008, 21:25
by bibim
Well, I doubt the replay would be usefull, I've never been able to reproduce the problem, even with the same replay. Otherwise, of course I would have provided it... This desync problem must be very rare and must happen quite randomly I think. I just noticed it in this replay because it occured on a nuke silo build order, so it changed a lot of things...

And yeah about mantis maybe I should retry to create an account. I don't remember exactly whan happened last time but it didn't work.

Re: Desynced replay during fast forwarding

Posted: 14 Apr 2008, 21:39
by malric
Ok, I thought it was reproducible :-).

Anyway even if it doesn't happen all the time on that replay, at least we know it happened once.

Re: Desynced replay during fast forwarding

Posted: 15 Apr 2008, 22:34
by Archangel of Death
I've actually had that happen a few times when watching a replay at drastically increased speeds (on time, pretty much every players entire advanced build trees were forgotten, since I hadn't been a part of the game I had no idea why things were so boring until players started self-ding/leaving with no particular reason). I'm not sure it would really be difficult to reproduce, just run a replay at x10 speed or something over and over until it happens.