when Spring load files exit

when Spring load files exit

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szaro
Posts: 2
Joined: 22 Mar 2008, 11:40

when Spring load files exit

Post by szaro »

SDL: 1.2.10
GL: 1.4 15.13.15.05
GL: S3 Graphics, Incorporated
GL: S3 Graphics DeltaChrome
GLEW: 1.4.0
Using script Commanders
Map: SmallDivide.smf
Mod: "XTA 9.43" from XTA_Installer_Version.sdz
Became player 0
Using script Commanders
Using script Commanders
Map: SmallDivide.smf
Mod: "XTA_Installer_Version.sdz" from XTA_Installer_Version.sdz
Client connected on slot 0
Connecting to server
error = 2, gamedata/modrules.lua, [string "gamedata/modrules.lua"]:19: Error parsing modrules.tdf: missing file
Error loading modrules, using defaults
[string "gamedata/modrules.lua"]:19: Error parsing modrules.tdf: missing file
WARNING: removed specbarrager unitDef, missing cob script
Loading all definitions: 1.477000
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 11
Loading weapon definitions
Loading unit definitions
WARNING: too many unit categories 33 missed notland
WARNING: too many unit categories 33 missed notland
WARNING: too many unit categories 33 missed notland
WARNING: too many unit categories 33 missed notland
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Creating sky
Loading LuaCOB
Loading LuaRules
Failed to load: unit_noselfpwn.lua ([string "LuaRules/Gadgets/unit_noselfpwn.lua"]:73: attempt to index field '?' (a nil value))
Bad stealth unit type: core_cloakable_fusion_reactor
LUACOB-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x01c16e29
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dc0000 ADVAPI32
0x77e70000 RPCRT4
0x77fe0000 Secur32
0x73ea0000 dsound
0x77c00000 msvcrt
0x7e360000 USER32
0x77f10000 GDI32
0x774d0000 ole32
0x76b20000 WINMM
0x77bf0000 VERSION
0x5c8f0000 GLU32
0x5f190000 OPENGL32
0x736f0000 DDRAW
0x73b50000 DCIMAN32
0x76c80000 IMAGEHLP
0x71a70000 WSOCK32
0x71a50000 WS2_32
0x71a40000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00e30000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x5b1d0000 uxtheme
0x746d0000 MSCTF
0x01a70000 s3gIGPgl
0x033c0000 mkslsp
0x719f0000 mswsock
0x66780000 hnetcfg
0x71a30000 wshtcpip
0x76c20000 WINTRUST
0x77a70000 CRYPT32
0x77b10000 MSASN1
0x72cb0000 wdmaud
0x72ca0000 msacm32
0x77bd0000 MSACM32
0x77bc0000 midimap
0x73e70000 KsUser
0x59bc0000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\s3gIGPgl.dll [0x01C16E29]
szaro
Posts: 2
Joined: 22 Mar 2008, 11:40

Re: when Spring load files exit

Post by szaro »

I change resolution to 800x600 and in test it work but in online game i have :

Code: Select all

Loading LuaCOB
Loading LuaRules
LUARULES-MAIN  (GADGETS)
LUARULES-DRAW  (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x01c16e29
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dc0000	ADVAPI32
0x77e70000	RPCRT4
0x77fe0000	Secur32
0x73ea0000	dsound
0x77c00000	msvcrt
0x7e360000	USER32
0x77f10000	GDI32
0x774d0000	ole32
0x76b20000	WINMM
0x77bf0000	VERSION
0x5c8f0000	GLU32
0x5f190000	OPENGL32
0x736f0000	DDRAW
0x73b50000	DCIMAN32
0x76c80000	IMAGEHLP
0x71a70000	WSOCK32
0x71a50000	WS2_32
0x71a40000	WS2HELP
0x6ed80000	glew32
0x10000000	SDL
0x7c340000	MSVCR71
0x00e30000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	ILU
0x5b1d0000	uxtheme
0x746d0000	MSCTF
0x01a70000	s3gIGPgl
0x033d0000	mkslsp
0x719f0000	mswsock
0x66780000	hnetcfg
0x71a30000	wshtcpip
0x76c20000	WINTRUST
0x77a70000	CRYPT32
0x77b10000	MSASN1
0x72cb0000	wdmaud
0x72ca0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73e70000	KsUser
0x59bc0000	DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\s3gIGPgl.dll [0x01C16E29]
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