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cursor weapons

Posted: 11 Mar 2008, 04:02
by Zoy64
i think that the cursor should be a weapon in itself, like an invincible but energy wasting, long reload weapon. the point would be to support your troops in battle but you could not fire it in a space you cannot see. for example, you could fire it only in battle, not hover over your opponent's base and destroy everything. I'd be kinda fun to shoot things with a laser. an idea to compliment it would be to have a diferent weapon for different factions.

Re: cursor weapons

Posted: 11 Mar 2008, 04:09
by Peet
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This post fails because:
  • It is in the feature requests forum - things like this are PER-MOD and should be implemented with lua by the mod
  • It violates about half of the basic rules defining how the sync system works
  • It is a bad idea in the first place...go play one of those flash games like castle defense

Re: cursor weapons

Posted: 11 Mar 2008, 05:27
by Argh
It just sounds like a revamp of Black and White, pretty much. Could be interesting, but would be very hard to make it actually work well.

Re: cursor weapons

Posted: 11 Mar 2008, 17:55
by manored
Beside, we dont currently have any mod where such a weapon would make sense... It would have to be something like a God mod, like Argh said...

Re: cursor weapons

Posted: 11 Mar 2008, 21:01
by yuritch
Dungeon Keeper anyone? Slap the workers to work harder!

Re: cursor weapons

Posted: 11 Mar 2008, 23:17
by LordMatt
Your commander is YOU on the battlefield. That's why the game ends whem your commander dies. If you want, you can fire your laser or dgun.

Re: cursor weapons

Posted: 12 Mar 2008, 00:04
by Zoy64
ok then, the specs should be able to :-)

Re: cursor weapons

Posted: 12 Mar 2008, 00:14
by Snipawolf
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Re: cursor weapons

Posted: 12 Mar 2008, 00:17
by lurker
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Re: cursor weapons

Posted: 12 Mar 2008, 00:28
by overkill
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Re: cursor weapons

Posted: 12 Mar 2008, 00:30
by lurker
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Re: cursor weapons

Posted: 12 Mar 2008, 01:00
by Argh
Apparently, the idea of slapping your digital minions around is met with unusual dudgeon... have none of you folks even played B&W or Dungeon Keeper? They were both a heck of a lot of fun, in goofy ways, and slapping things was part of it. Oh, wait, you could also use this to pick stuff up and move it around... lol... <imagines moving hapless Peewee horde over a river, one click at a time>

Re: cursor weapons

Posted: 12 Mar 2008, 03:20
by Zpock
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Re: cursor weapons

Posted: 12 Mar 2008, 03:23
by Otherside
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Re: cursor weapons

Posted: 12 Mar 2008, 23:44
by Noruas
An orbital ray per click fires a big wave of laser energy down from 100 y coordinates above the terrain, you must hit a special button added to a special gui.

Re: cursor weapons

Posted: 12 Mar 2008, 23:57
by manored
Argh wrote:Apparently, the idea of slapping your digital minions around is met with unusual dudgeon... have none of you folks even played B&W or Dungeon Keeper? They were both a heck of a lot of fun, in goofy ways, and slapping things was part of it. Oh, wait, you could also use this to pick stuff up and move it around... lol... <imagines moving hapless Peewee horde over a river, one click at a time>
I played both :) Being able to throw things around opens space for lots of creativity... anyone ever tried to set creature poo on fire and throw at enemy in Black & White? :)

I think that specs being able to interfere with gameplay would be interesting, but off course interference should be minimal and probally something that wouldnt favor any players :)

Re: cursor weapons

Posted: 13 Mar 2008, 02:42
by Zoy64
Argh wrote:Apparently, the idea of slapping your digital minions around is met with unusual dudgeon... have none of you folks even played B&W or Dungeon Keeper? They were both a heck of a lot of fun, in goofy ways, and slapping things was part of it. Oh, wait, you could also use this to pick stuff up and move it around... lol... <imagines moving hapless Peewee horde over a river, one click at a time>
thank you Argh

see, there are possibilities. And B&W2 was a great game

Re: cursor weapons

Posted: 14 Mar 2008, 17:32
by rattle
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Re: cursor weapons

Posted: 14 Mar 2008, 18:26
by SinbadEV
Okay... if I could pick up and throw peewees around and slap enemy Krogoths around this idea is win...

C&C Generals has things like air strikes and orbital ion cannons like this too, that would be pretty cool and totally LUA-able

Re: cursor weapons

Posted: 15 Mar 2008, 12:52
by Warlord Zsinj
Something along these lines that I thought was very clever was the sniper weapon in the original Commandos: Behind Enemy Lines. When you selected the sniper rifle, your cursor became like a magnifying glass, which looked like a scope, which made it easier to target units. It doesn't make as much sense given the 3D environment (compared to the sprites of commandos). But it was a neat feature.