Hi!
I per accident got to know a somewhat strange behaviour concerning paralyzed units. When a unit gets paralyzed and the receives damage from a non-paralyzer weapon this increases the paralyze time. As this whole "EMP technique" works via comparing how much HP a unit has and how much damage the paralyzer does (when paralyzer damage > unit HP the unit gets stunned) it now seems that this isn't measured by the max HP but the recent HP. That way with dropping health the paralyze time increases...
With that said you can
a)
Keep a unit paralyzed while shooting at it (although you use a "normal" weapon).
b)
You can push units that aren't paralyzed anymore (but have some % of required paralyze damage left) to the 100% mark with normal weapons (although you can't stun them)...
Here you also have a video showing this behaviour. You'll see a Bulldog being stunned by two EMP-Mines and a Commander using his laser on it:
http://www.file-upload.net/en/download- ... g.avi.html
[Video]Paralyzer Bug
Moderator: Moderators
Re: [Video]Paralyzer Bug
doesn't sound like a bug to me....
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[Krogoth86]
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: [Video]Paralyzer Bug
If a regular weapon can keep a unit paralyzed that's not a bug?Pxtl wrote:doesn't sound like a bug to me....
Maybe one more info - I taped the video in SVN 5432...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: [Video]Paralyzer Bug
Yar, me and lurker found this one a while back. I had forgotten about it tho. A 5 second stun had automagically been upped by 100 some odd seconds.
