Bugfix at unitsync.cpp
Posted: 09 Feb 2008, 21:25
https://spring.clan-sy.com/svn/spring/t ... itsync.cpp
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yay! and now it reads the minimap correctly 
Or i just messed it up while making the code into PHP... but i have seen that same bug before in tasclient, because i remember those minimaps had same kind bug in graphics. Though, i dont understand how this current lobby client reads the minimaps fine.
Code: Select all
bits >>= 2;
unsigned char code = bits & 0x3;
Code: Select all
unsigned char code = bits & 0x3;
bits >>= 2;
Or i just messed it up while making the code into PHP... but i have seen that same bug before in tasclient, because i remember those minimaps had same kind bug in graphics. Though, i dont understand how this current lobby client reads the minimaps fine.